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General Tabletop Discussion
*Pathfinder & Starfinder
Your preference for how "fragile" 1st-level character should be
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<blockquote data-quote="shilsen" data-source="post: 3957430" data-attributes="member: 198"><p>It all comes down to playing style, which isn't surprising, since that's what about 95% of gaming disputes (and 100% of gaming disputes about death in the game) come down to. If one of my players was bored with a PC and wanted to bring in another, I'd definitely allow it, since I figure players should get to play the PC they want. That's happened only once in my Eberron campaign in nearly 70 sessions.</p><p></p><p></p><p></p><p>I'm not scoffing. That is just an issue of gaming style again, of course. I think this exists to a very minor level in my game, with at least a couple of players absolutely hating to have a PC be dropped, leave alone taken to -10, even if they know the PC will survive. Which is one among many reasons why combat can be very tense even if the PCs know they will almost certainly come out alive. Players want their PCs to survive due to their own choices, not because of tossing in a few cards, and since I almost always use enemies who are substantially weaker than the PCs, there's an embarrassment factor in being beat down too.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3957430, member: 198"] It all comes down to playing style, which isn't surprising, since that's what about 95% of gaming disputes (and 100% of gaming disputes about death in the game) come down to. If one of my players was bored with a PC and wanted to bring in another, I'd definitely allow it, since I figure players should get to play the PC they want. That's happened only once in my Eberron campaign in nearly 70 sessions. I'm not scoffing. That is just an issue of gaming style again, of course. I think this exists to a very minor level in my game, with at least a couple of players absolutely hating to have a PC be dropped, leave alone taken to -10, even if they know the PC will survive. Which is one among many reasons why combat can be very tense even if the PCs know they will almost certainly come out alive. Players want their PCs to survive due to their own choices, not because of tossing in a few cards, and since I almost always use enemies who are substantially weaker than the PCs, there's an embarrassment factor in being beat down too. [/QUOTE]
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Your preference for how "fragile" 1st-level character should be
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