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Your Real Self? Or Not?
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<blockquote data-quote="Mark Hope" data-source="post: 4622937" data-attributes="member: 27051"><p>Sorry I missed this thread before it got to three pages <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />...</p><p></p><p>In short, I believe that it is impossible to play a character that is not yourself.</p><p></p><p>Everything that your character does, thinks and says is coming out of your own mind, and is derived from yourself. We are incredibly complex creatures and our personalities are broad spectrums of attitude and action. We do not act out everything that is within us (conscious or otherwise) but those things are part of us all the same.</p><p></p><p>As an example, if you learn about theft, murder or torture, that knowledge is now part of you. Ideally, you choose not to act in a similar way in your daily life, but those things are in your head now. Kindness, heroism and love likewise. This is how we learn how we want to be: by experiencing something, internalising it and deciding whether we want to do the same.</p><p></p><p>Of course, my argument defines "self" as all that you do, know, and understand. There is more to your self than your words, thoughts and deeds. There is also that which you do not say or do (or consciously think).</p><p></p><p>As gamers, this gives us a vast wealth of experience and potential to draw upon when playing characters. I agree that this definition and argument are somewhat broad, but I really do think that any divisions between player and character are - in the final analysis - wholly artificial. Our character's actions come from our own minds. What is that, if not the seat of the self?</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 4622937, member: 27051"] Sorry I missed this thread before it got to three pages :)... In short, I believe that it is impossible to play a character that is not yourself. Everything that your character does, thinks and says is coming out of your own mind, and is derived from yourself. We are incredibly complex creatures and our personalities are broad spectrums of attitude and action. We do not act out everything that is within us (conscious or otherwise) but those things are part of us all the same. As an example, if you learn about theft, murder or torture, that knowledge is now part of you. Ideally, you choose not to act in a similar way in your daily life, but those things are in your head now. Kindness, heroism and love likewise. This is how we learn how we want to be: by experiencing something, internalising it and deciding whether we want to do the same. Of course, my argument defines "self" as all that you do, know, and understand. There is more to your self than your words, thoughts and deeds. There is also that which you do not say or do (or consciously think). As gamers, this gives us a vast wealth of experience and potential to draw upon when playing characters. I agree that this definition and argument are somewhat broad, but I really do think that any divisions between player and character are - in the final analysis - wholly artificial. Our character's actions come from our own minds. What is that, if not the seat of the self? [/QUOTE]
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