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<blockquote data-quote="Delemental" data-source="post: 1282810" data-attributes="member: 5203"><p>I have two; one which I've previously shared on another thread a couple on months ago, and one new one. Both occur in our Forgotten Realms game.</p><p></p><p><strong>The Old One</strong>: Early in the campaign, we discover a plot by Red Wizards to ambush caravans coming out of Waterdeep. Preparing to ambush their hidden lair, suddenly the Red Wizards' magical ship appears on the nearby river, making its way toward a portal downstream with it's illicit cargo. Appearing on the riverbank to stop us is a big guy in plate armor; a Thayan Knight.</p><p></p><p>After the game, the DM told us that he'd intended for this guy to delay us long enough for the ship to get away, setting up a longer storyline. He was several levels above us.</p><p></p><p>Anyway, combat is joined. The party's barbarian has gone to try and stop the ship. The Knight drops the cleric down to one hit point with a single sword stroke. Most of the rest of us aren't as tough as the cleric. Desperate, the illusionist casts <em>Tasha's Hideous Laughter</em>; the Knight rolls a 1 on his save, and goes down laughing. Despite this, he's so heavily armored that we probably still won't hit him enough to keep him down.</p><p></p><p>My druid's turn comes up, and he casts <em>Soften Earth and Stone</em>. Given that we're already on a riverbank, the Knight sinks into a few feet of mud, still laughing.</p><p></p><p>The initiative goes around. A few people try hitting the Knight, but he's too far submerged. Then my druid gets his turn again, and throws a <em>Quaal's Tree Token</em> down on top of the Knight.</p><p></p><p>About an hour later, after stopping the ship from reaching the portal, we dig the Knight out from under the tree to claim his stuff.</p><p></p><p></p><p><strong>The New One</strong>: We were investigating a rumor of a strange obelisk in the middle of the forest, and stories of missing people. We find the obelisk, only to discover that it's a elaborate set-up for an ambush.</p><p></p><p>Now, just prior to this, our party cleric, whose player is relatively inexperienced, had just gained access to sixth-level spells. Having been stung on more than one occasion by the <em>blade barrier</em> spell, she was eager to dish out what she'd received. There were numerous times when she would pester the DM with her desire to use the spell. So, of course, there was always some reason not to (innocents or party members in the way).</p><p></p><p>Of course, in this fight it's no different; the bandits rush into melee before the cleric's initiative. Things get worse when we learn the real secret behind these 'bandits', as two illithid join the battle accompanied by a huge, fiendish minotaur. This guy is clearly meant to send us packing. As the paladin's hit points dwindle and the wizards' spells ricochet off the magic-resistant mind flayers, the cleric's turn comes up.</p><p></p><p>"I cast <em>harm</em> on the minotaur," she announces.</p><p></p><p>The look on the DM's face was priceless (this was 3.0 rules, by the way). She'd made such a big deal about using <em>blade barrier</em>, the DM never even stopped to consider the other sixth level cleric spells.</p><p></p><p>So I guess my favorite moments in 2003 involve times when we've beaten the DM's uber-baddies that were supposed to beat us.</p><p></p><p>2004 may be a very painful year for us...</p></blockquote><p></p>
[QUOTE="Delemental, post: 1282810, member: 5203"] I have two; one which I've previously shared on another thread a couple on months ago, and one new one. Both occur in our Forgotten Realms game. [B]The Old One[/B]: Early in the campaign, we discover a plot by Red Wizards to ambush caravans coming out of Waterdeep. Preparing to ambush their hidden lair, suddenly the Red Wizards' magical ship appears on the nearby river, making its way toward a portal downstream with it's illicit cargo. Appearing on the riverbank to stop us is a big guy in plate armor; a Thayan Knight. After the game, the DM told us that he'd intended for this guy to delay us long enough for the ship to get away, setting up a longer storyline. He was several levels above us. Anyway, combat is joined. The party's barbarian has gone to try and stop the ship. The Knight drops the cleric down to one hit point with a single sword stroke. Most of the rest of us aren't as tough as the cleric. Desperate, the illusionist casts [I]Tasha's Hideous Laughter[/I]; the Knight rolls a 1 on his save, and goes down laughing. Despite this, he's so heavily armored that we probably still won't hit him enough to keep him down. My druid's turn comes up, and he casts [I]Soften Earth and Stone[/I]. Given that we're already on a riverbank, the Knight sinks into a few feet of mud, still laughing. The initiative goes around. A few people try hitting the Knight, but he's too far submerged. Then my druid gets his turn again, and throws a [I]Quaal's Tree Token[/I] down on top of the Knight. About an hour later, after stopping the ship from reaching the portal, we dig the Knight out from under the tree to claim his stuff. [B]The New One[/B]: We were investigating a rumor of a strange obelisk in the middle of the forest, and stories of missing people. We find the obelisk, only to discover that it's a elaborate set-up for an ambush. Now, just prior to this, our party cleric, whose player is relatively inexperienced, had just gained access to sixth-level spells. Having been stung on more than one occasion by the [I]blade barrier[/I] spell, she was eager to dish out what she'd received. There were numerous times when she would pester the DM with her desire to use the spell. So, of course, there was always some reason not to (innocents or party members in the way). Of course, in this fight it's no different; the bandits rush into melee before the cleric's initiative. Things get worse when we learn the real secret behind these 'bandits', as two illithid join the battle accompanied by a huge, fiendish minotaur. This guy is clearly meant to send us packing. As the paladin's hit points dwindle and the wizards' spells ricochet off the magic-resistant mind flayers, the cleric's turn comes up. "I cast [I]harm[/I] on the minotaur," she announces. The look on the DM's face was priceless (this was 3.0 rules, by the way). She'd made such a big deal about using [I]blade barrier[/I], the DM never even stopped to consider the other sixth level cleric spells. So I guess my favorite moments in 2003 involve times when we've beaten the DM's uber-baddies that were supposed to beat us. 2004 may be a very painful year for us... [/QUOTE]
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