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<blockquote data-quote="Nagol" data-source="post: 5802799" data-attributes="member: 23935"><p>AD&D 1e DMG, PHB, MM, FF, Deities and Demigods</p><p>Encyclopedia Magica I-IV</p><p>2e PHB, MM, Players Option: skills and powers, GM Option: High level campaigns, Planescape and most (all?) the planar supplements</p><p>3.5 DMG, PHB, MM. FF. MM2, DMG II, PHB II, Sandstorm, Stormwrack, Tome of Magic, Manial of the Planes, Planar Handbook, Magic of Incarnum</p><p></p><p>Dozens and dozens of modules from BECMI, 1e, 3.X -- very few from 2e at a glance</p><p></p><p>Champions 2e, 3e (Champions, II, III ), 4e, 5e, and a whack of campaign style supplements like Enemies I-III, Bestiary, and Gadgets) and secondary games using similar rules (Espionage, Danger International, Fantasy Hero, Star Hero, Justice Inc., Mystic Masters)</p><p></p><p>Villians and Vigilantes 2e and a whack of adventures</p><p></p><p>Aftermath boxed set</p><p></p><p>Flashing Blades</p><p></p><p>Daredevils</p><p></p><p>Psi-world</p><p></p><p>Other Suns</p><p></p><p>Ars Magica 2e, 3e, 4e and a whack of Mythic Earth covenant regions, Mythic Places I-III, Covenants, Pax Dei, Maleficium, Faerie, Wizards Grimoire</p><p></p><p>Harnmaster 3e and a whole bunch of Encyclopedia Harnica</p><p></p><p>Traveller, clasic version books I-VII and Alien modules I-VII</p><p></p><p>Space Opera 2e</p><p></p><p>Mutants and Masterminds 2e, 3e</p><p></p><p>All Flesh Must be Eaten, Witchcraft, Conspiracy-X, Buffy the Vampire slayer, Army of Darkness</p><p></p><p>Babylon 5 2e and a bunch of supplements</p><p></p><p>Castles and Crusades</p><p></p><p>Daredevils</p><p></p><p>Darwins World</p><p></p><p>DC Heroes 2e</p><p></p><p>Deadlands 1e</p><p></p><p>Lord of the Rings by Decipher</p><p></p><p>Doctor Who by FASA</p><p></p><p>Star Trek by FASA</p><p></p><p>Earthdawn</p><p></p><p>Feng Shui</p><p></p><p>Big Eyes Small Mouth</p><p></p><p>In Nominae</p><p></p><p>Pendragon 4e, 5e, and a whack of regional supplements and adventures</p><p></p><p>Space 1889</p><p></p><p>Burning Wheel</p><p></p><p>Top Secret</p><p></p><p>Tunnels and Trolls</p><p></p><p>Vampire, Werewolf, Wraith, Changeling, Mummy, Mage -- all oWoD</p><p></p><p>Unknown Armies</p><p></p><p>Call of Cthulu, Delta Green, and a bunch of supplements/adventures</p><p></p><p>A shelf of GURPS supplements, but no core rules</p><p></p><p>Pathfinder and a bunch of adventure paths</p><p></p><p>Serenity</p><p></p><p>Sorceror</p><p></p><p>Dresden Files</p><p></p><p>Star Wars from WEG</p><p></p><p>Nobilis</p><p></p><p>MERP</p><p></p><p>Elric, Hawkmoon</p><p></p><p>Scion</p><p></p><p>Kult</p><p></p><p>Hackmaster 4e</p><p></p><p>Morrow Project 3e</p><p></p><p>Amber</p><p></p><p>Arduin Grimoire</p><p></p><p>Palladium</p><p></p><p>Savage Worlds</p><p></p><p>Talislanta</p><p></p><p>The Dying Earth</p></blockquote><p></p>
[QUOTE="Nagol, post: 5802799, member: 23935"] AD&D 1e DMG, PHB, MM, FF, Deities and Demigods Encyclopedia Magica I-IV 2e PHB, MM, Players Option: skills and powers, GM Option: High level campaigns, Planescape and most (all?) the planar supplements 3.5 DMG, PHB, MM. FF. MM2, DMG II, PHB II, Sandstorm, Stormwrack, Tome of Magic, Manial of the Planes, Planar Handbook, Magic of Incarnum Dozens and dozens of modules from BECMI, 1e, 3.X -- very few from 2e at a glance Champions 2e, 3e (Champions, II, III ), 4e, 5e, and a whack of campaign style supplements like Enemies I-III, Bestiary, and Gadgets) and secondary games using similar rules (Espionage, Danger International, Fantasy Hero, Star Hero, Justice Inc., Mystic Masters) Villians and Vigilantes 2e and a whack of adventures Aftermath boxed set Flashing Blades Daredevils Psi-world Other Suns Ars Magica 2e, 3e, 4e and a whack of Mythic Earth covenant regions, Mythic Places I-III, Covenants, Pax Dei, Maleficium, Faerie, Wizards Grimoire Harnmaster 3e and a whole bunch of Encyclopedia Harnica Traveller, clasic version books I-VII and Alien modules I-VII Space Opera 2e Mutants and Masterminds 2e, 3e All Flesh Must be Eaten, Witchcraft, Conspiracy-X, Buffy the Vampire slayer, Army of Darkness Babylon 5 2e and a bunch of supplements Castles and Crusades Daredevils Darwins World DC Heroes 2e Deadlands 1e Lord of the Rings by Decipher Doctor Who by FASA Star Trek by FASA Earthdawn Feng Shui Big Eyes Small Mouth In Nominae Pendragon 4e, 5e, and a whack of regional supplements and adventures Space 1889 Burning Wheel Top Secret Tunnels and Trolls Vampire, Werewolf, Wraith, Changeling, Mummy, Mage -- all oWoD Unknown Armies Call of Cthulu, Delta Green, and a bunch of supplements/adventures A shelf of GURPS supplements, but no core rules Pathfinder and a bunch of adventure paths Serenity Sorceror Dresden Files Star Wars from WEG Nobilis MERP Elric, Hawkmoon Scion Kult Hackmaster 4e Morrow Project 3e Amber Arduin Grimoire Palladium Savage Worlds Talislanta The Dying Earth [/QUOTE]
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