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Your Ruling: Magical Sleep
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<blockquote data-quote="GMMichael" data-source="post: 8069737" data-attributes="member: 6685730"><p>So what I'm hearing is that Sleep is cool so long as:</p><p></p><p>1 the spell allows an opponent to fall on his face and not wake up,</p><p>2 the opponent can't be killed outright while sleeping,</p><p>3 the opponent has been so thoroughly throttled that she's about to die anyway,</p><p>4 it affects only non-threats/wimpy opponents.</p><p></p><p>1 and 2 are immersion-breaking, while 3 and 4 represent a spell I wouldn't be interested in learning. Not as a war mage, anyway. </p><p></p><p>Should Sleep be a thief spell instead? Sneaking along a corridor, there's a guard directly in front of the door you need to access. Armored guard. Can't use your crossbow - too loud. Can't sneak attack - too much armor. Cast Sleep, however, and try to catch that guard before he hits the ground and all that clanking armor alerts the rest of the guard.</p><p></p><p></p><p>Good call. If the players would all get giddy about it and recount the story for weeks, yeah, let it fly. </p><p></p><p>I'm glad GURPS addresses the narcoleptic-opponent problem. The D&D5 spell doesn't mention falling, but the unconscious condition does. "Falls prone." Supine is not an option <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /> Falls Bovine should be an option, too. Don't some cows sleep while standing?</p><p></p><p></p><p>Quick scan, but I found out how these games handle Sleep: they don't. I didn't see any sleep spells in the basic books. Specifically Numenera, not Cypher (different book, I think).</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8069737, member: 6685730"] So what I'm hearing is that Sleep is cool so long as: 1 the spell allows an opponent to fall on his face and not wake up, 2 the opponent can't be killed outright while sleeping, 3 the opponent has been so thoroughly throttled that she's about to die anyway, 4 it affects only non-threats/wimpy opponents. 1 and 2 are immersion-breaking, while 3 and 4 represent a spell I wouldn't be interested in learning. Not as a war mage, anyway. Should Sleep be a thief spell instead? Sneaking along a corridor, there's a guard directly in front of the door you need to access. Armored guard. Can't use your crossbow - too loud. Can't sneak attack - too much armor. Cast Sleep, however, and try to catch that guard before he hits the ground and all that clanking armor alerts the rest of the guard. Good call. If the players would all get giddy about it and recount the story for weeks, yeah, let it fly. I'm glad GURPS addresses the narcoleptic-opponent problem. The D&D5 spell doesn't mention falling, but the unconscious condition does. "Falls prone." Supine is not an option 🤓 Falls Bovine should be an option, too. Don't some cows sleep while standing? Quick scan, but I found out how these games handle Sleep: they don't. I didn't see any sleep spells in the basic books. Specifically Numenera, not Cypher (different book, I think). [/QUOTE]
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