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<blockquote data-quote="Friadoc" data-source="post: 3475740" data-attributes="member: 5445"><p>Oh, I can already given an example of such an evolution that almost happened, ironically enough, in the Arcana Evolved campaign that I play in.</p><p></p><p>In this campaign I play a runechild named Rathe, whose rune came into being during the course of his adventures as a litorian oathsworn traveling with some verrick, a sibeccai, another litorian, a giant and eventually a human. Oh, yeah, and this odd little faen that somehow got reincarnated into a living metal man.</p><p></p><p>*shrugs*</p><p></p><p>Anyhow, during the course of game play Rathe almost came into knowledge of the Verrick Secret (I won't put out the spoiler, but those who play the game, or have read some of the Return of the Dragons anthology, know what I mean).</p><p></p><p>Now it occurred to me, almost in a flash like when Galadriel was offered the ring, that if Rathe, being like he was, came into possession of such knowledge, it would be a very bad thing for the Verrick (well, some of the Verrick) since he would see those who treat those suffering under the secret as being a blight on the justice of the world.</p><p></p><p>Basically, Rathe would start a cause that would not stop until all verrick who opposed him were wiped out.</p><p></p><p>I'd lose the character, as he would suddenly have to be turned over to the DM as an NPC since the scope of his actions would go well beyond playability (for me at least) and his actions would take him away from our current question, to rescue a kidnapped runechild child (a runechild who is, basically, a child in age) from some bad people.</p><p></p><p>Fortunately, after some OOC talks and showing how this might be bad, the IC event was avoided, but our group is always looking at the big picture, so to speak, of campaign settings evolving, it's one of the reason we love AE/AU, it's meant to have the DM and players evolve it, not the publisher...per say.</p></blockquote><p></p>
[QUOTE="Friadoc, post: 3475740, member: 5445"] Oh, I can already given an example of such an evolution that almost happened, ironically enough, in the Arcana Evolved campaign that I play in. In this campaign I play a runechild named Rathe, whose rune came into being during the course of his adventures as a litorian oathsworn traveling with some verrick, a sibeccai, another litorian, a giant and eventually a human. Oh, yeah, and this odd little faen that somehow got reincarnated into a living metal man. *shrugs* Anyhow, during the course of game play Rathe almost came into knowledge of the Verrick Secret (I won't put out the spoiler, but those who play the game, or have read some of the Return of the Dragons anthology, know what I mean). Now it occurred to me, almost in a flash like when Galadriel was offered the ring, that if Rathe, being like he was, came into possession of such knowledge, it would be a very bad thing for the Verrick (well, some of the Verrick) since he would see those who treat those suffering under the secret as being a blight on the justice of the world. Basically, Rathe would start a cause that would not stop until all verrick who opposed him were wiped out. I'd lose the character, as he would suddenly have to be turned over to the DM as an NPC since the scope of his actions would go well beyond playability (for me at least) and his actions would take him away from our current question, to rescue a kidnapped runechild child (a runechild who is, basically, a child in age) from some bad people. Fortunately, after some OOC talks and showing how this might be bad, the IC event was avoided, but our group is always looking at the big picture, so to speak, of campaign settings evolving, it's one of the reason we love AE/AU, it's meant to have the DM and players evolve it, not the publisher...per say. [/QUOTE]
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