Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your "social setting"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jraynack" data-source="post: 2802906" data-attributes="member: 13894"><p>Well, we have been playtesting the Fuedal Lords Campaign Setting for the past two years. Though it is an unique setting in its own right, I run it as a heavily medieval setting similar to Europe, England, Italy, and the crusading Middle East.</p><p></p><p>I think common social graces and laws (basic things that the character already knows growing up in such a setting) should be briefly explained to players so that they may try carve an unique niche for their characters. Other things, such as more in depth social customs, should be discovered during game play to spice up the session and keep them on their toes.</p><p></p><p>The more one searches on how things worked during a particular period (studying laws, political structure, social customs, etc.) will spawn dozens of unexpected adventure ideas for any gamemaster. </p><p></p><p>For instance, it was illegal to sell or trade apprentices during the feudal period - so characters can be initially hired to find an apprentice who ran away only to discover that he was traded illegally by old master which is why he ran away from his new master.</p><p></p><p>A good campaign model that did well to make an unique setting while bringing a realistic viewpoint on how people have adapted socially to their own world is Dark Sun. To have characters voluntarily decide to raid a caravan because the party was low on water or might have a steel weapon are priceless moments.</p><p></p><p>Plus, the more characters begin to understand the social complexities of a world, the more players begin to see it as a living, breathing entity that they are a part of and will begin making party decisions without proding from the GM.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 2802906, member: 13894"] Well, we have been playtesting the Fuedal Lords Campaign Setting for the past two years. Though it is an unique setting in its own right, I run it as a heavily medieval setting similar to Europe, England, Italy, and the crusading Middle East. I think common social graces and laws (basic things that the character already knows growing up in such a setting) should be briefly explained to players so that they may try carve an unique niche for their characters. Other things, such as more in depth social customs, should be discovered during game play to spice up the session and keep them on their toes. The more one searches on how things worked during a particular period (studying laws, political structure, social customs, etc.) will spawn dozens of unexpected adventure ideas for any gamemaster. For instance, it was illegal to sell or trade apprentices during the feudal period - so characters can be initially hired to find an apprentice who ran away only to discover that he was traded illegally by old master which is why he ran away from his new master. A good campaign model that did well to make an unique setting while bringing a realistic viewpoint on how people have adapted socially to their own world is Dark Sun. To have characters voluntarily decide to raid a caravan because the party was low on water or might have a steel weapon are priceless moments. Plus, the more characters begin to understand the social complexities of a world, the more players begin to see it as a living, breathing entity that they are a part of and will begin making party decisions without proding from the GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your "social setting"
Top