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<blockquote data-quote="Lanefan" data-source="post: 9589029" data-attributes="member: 29398"><p>Part of the reason for pushing back against some (not all) modern mainstream RPG trends in order to - in the tiniest of ways - slow-stop-reverse them is so that if-when a new player comes to my table I and the existing players don't have to spend ages rewiring that player's expectations and outlook to suit what we already have in place. As in:</p><p></p><p>--- yes your character's going to die unless you're outrageously lucky (which has happened, rarely)</p><p>--- yes this campaign is going to last forever if I have any say in it</p><p>--- no you're not going to gain a level every few sessions</p><p>--- yes there are some species that are more or less kill-on-sight (though within those species exceptions can and do exist)</p><p>--- yes slavery is a thing in the setting, sometimes accepted and sometimes not depending on the specific society you're dealing with at the time. Slaves in faux-Rome, accepted fact of life; while suppliers, buyers, and sellers of slaves in faux-France are kill-on-sight in the eyes of the law.</p><p>--- yes the list of PC-playable species really is that short</p><p>--- yes evil characters are allowed, as is CvC activity as long as it doesn't spill over to the table</p><p></p><p>The farther the modern mainstream game(s) drift from this, the harder it becomes for me to find-recruit new players; so even saying "Hey, us old-school bangers are still here too" can help in that regard.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9589029, member: 29398"] Part of the reason for pushing back against some (not all) modern mainstream RPG trends in order to - in the tiniest of ways - slow-stop-reverse them is so that if-when a new player comes to my table I and the existing players don't have to spend ages rewiring that player's expectations and outlook to suit what we already have in place. As in: --- yes your character's going to die unless you're outrageously lucky (which has happened, rarely) --- yes this campaign is going to last forever if I have any say in it --- no you're not going to gain a level every few sessions --- yes there are some species that are more or less kill-on-sight (though within those species exceptions can and do exist) --- yes slavery is a thing in the setting, sometimes accepted and sometimes not depending on the specific society you're dealing with at the time. Slaves in faux-Rome, accepted fact of life; while suppliers, buyers, and sellers of slaves in faux-France are kill-on-sight in the eyes of the law. --- yes the list of PC-playable species really is that short --- yes evil characters are allowed, as is CvC activity as long as it doesn't spill over to the table The farther the modern mainstream game(s) drift from this, the harder it becomes for me to find-recruit new players; so even saying "Hey, us old-school bangers are still here too" can help in that regard. [/QUOTE]
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