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Your take on charismatic half-orcs
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<blockquote data-quote="omnimpotent" data-source="post: 918383" data-attributes="member: 9162"><p>Sounds like a player I'd like to have at the table.</p><p></p><p>How would I handle the character? Have a few situations where the high charisma and the skills I imagine the character would have are really handy. Situations where talking is a vastly superior tactic than hacking. Also, some spotlight roleplaying always makes a player's day. After the characters make themselves popular in some village, have some grubby 6 year old street urchin ask him how he can be an orc and a good guy at the same time, and let him talk it out. Or have the character wind up talking to a "wild" half-orc with a big axe, who eventually bails the whole party out of a sticky situation, but he'll only rescue non-orc PC's if the half orc speaks on their behalf. (Odds are the other PC's didn't make a good impression first time they met...)</p><p></p><p>How would I handle the gaming situation? Well, any time someones behavior at the game starts to upset other players, it's time to speak to the offending player(s) away from the table, and let 'em know that they aren't as funny as they think and that they're starting to spoil someones fun. I figure everyone's at the game to enjoy themselves, so if what they want to do is ruin someone's fun for the evening, they can stay home.</p></blockquote><p></p>
[QUOTE="omnimpotent, post: 918383, member: 9162"] Sounds like a player I'd like to have at the table. How would I handle the character? Have a few situations where the high charisma and the skills I imagine the character would have are really handy. Situations where talking is a vastly superior tactic than hacking. Also, some spotlight roleplaying always makes a player's day. After the characters make themselves popular in some village, have some grubby 6 year old street urchin ask him how he can be an orc and a good guy at the same time, and let him talk it out. Or have the character wind up talking to a "wild" half-orc with a big axe, who eventually bails the whole party out of a sticky situation, but he'll only rescue non-orc PC's if the half orc speaks on their behalf. (Odds are the other PC's didn't make a good impression first time they met...) How would I handle the gaming situation? Well, any time someones behavior at the game starts to upset other players, it's time to speak to the offending player(s) away from the table, and let 'em know that they aren't as funny as they think and that they're starting to spoil someones fun. I figure everyone's at the game to enjoy themselves, so if what they want to do is ruin someone's fun for the evening, they can stay home. [/QUOTE]
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