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Your take on Mirror Image, 3.0 or 3.5
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<blockquote data-quote="Empirate" data-source="post: 6256759" data-attributes="member: 78958"><p>I find it curious to see so many folk who seem to have serious problems with this spell. I find the spell description quite sufficient to rule how the spell works.</p><p></p><p>As for imagining it, or immersing myself into the "fiction" as somebody called it... I seem to say this a lot on this board, but please, <em>please </em>read the rules first, understand them second, and only <em>then </em>start to think about the way you'd imagine this or about the way it "works"! <em>Don't </em>go from basic assumptions like "swinging your axe just so should enable you to hit all the images", or "but you could look at the footprints" (as if a figment couldn't easily replicate those, too...), or "but the fireball is even hotter, so the <strong>magical figments</strong> should burn even better than from a torch" (can't believe I'm actually typing this).</p><p></p><p>I was very much impressed by the quantum effect hypothesis offered upthread. It basically takes care of everything. But other ways of explaining how the spell works in-game-world are very much possible. As long as you take a peek at what the spell actually does (in game terms) <em>first </em>and come up with your in-game-world explanations <em>second</em>!</p><p></p><p></p><p></p><p>And yes, it's a powerful spell for 2nd level, but so are others (Glitterdust, Silence, Invisibility...). When playing a Wizard, I usually try to memorize this every day, but it's not so stupidly powerful that it makes you "safe" (whatever that might mean in D&D), or that it's an automatic go-to in the first round of every combat. In fact, it's a good pick for Sorcerers, but far from mandatory. It's not Detect Magic or Dispel Magic, it's just rather good is all.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6256759, member: 78958"] I find it curious to see so many folk who seem to have serious problems with this spell. I find the spell description quite sufficient to rule how the spell works. As for imagining it, or immersing myself into the "fiction" as somebody called it... I seem to say this a lot on this board, but please, [I]please [/I]read the rules first, understand them second, and only [I]then [/I]start to think about the way you'd imagine this or about the way it "works"! [I]Don't [/I]go from basic assumptions like "swinging your axe just so should enable you to hit all the images", or "but you could look at the footprints" (as if a figment couldn't easily replicate those, too...), or "but the fireball is even hotter, so the [B]magical figments[/B] should burn even better than from a torch" (can't believe I'm actually typing this). I was very much impressed by the quantum effect hypothesis offered upthread. It basically takes care of everything. But other ways of explaining how the spell works in-game-world are very much possible. As long as you take a peek at what the spell actually does (in game terms) [I]first [/I]and come up with your in-game-world explanations [I]second[/I]! And yes, it's a powerful spell for 2nd level, but so are others (Glitterdust, Silence, Invisibility...). When playing a Wizard, I usually try to memorize this every day, but it's not so stupidly powerful that it makes you "safe" (whatever that might mean in D&D), or that it's an automatic go-to in the first round of every combat. In fact, it's a good pick for Sorcerers, but far from mandatory. It's not Detect Magic or Dispel Magic, it's just rather good is all. [/QUOTE]
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