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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Your take on Mirror Image, 3.0 or 3.5
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<blockquote data-quote="Uller" data-source="post: 6256983" data-attributes="member: 413"><p>From the SRD: An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (<strong>Being unable to see carries the same penalties as being blinded.</strong>)</p><p></p><p>A combat round is 6 seconds, lots of stuff takes place in a round. It is abstracted into turns and such to keep it simple. I've always just looked at location on a battlemat as a "superposition" as someone else mentioned...that isn't your exact position, it's your average position over the round. </p><p></p><p>If you are going round closing your eyes during your turn enough to counter the spell then you are blinded (says so right in the spell). This may be a fine tactic. As mentioned with the great axe...but in my experience, it's better to just focus fire on the mage and his images until they are all "popped", but maybe not...maybe the mage is down to only a few hp, one hit from a great axe will off him and it's your only hope before he gets off some other spell...fine. Close your eyes, take your 50% miss chance and swing away, but then no images are "popped". But if you miss, the mage can move away with no AoO and cast another spell. </p><p></p><p>I've never had a problem with this spell. It gets used all the time at my table. No one ever had trouble imagining a mage with 4 copies of himself all running around like the shell game at a carnival. Others may place four more figures on table and then have a random determination of which one is "real" that works too. Doesn't seem like a spell worth arguing at the table about.</p></blockquote><p></p>
[QUOTE="Uller, post: 6256983, member: 413"] From the SRD: An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. ([B]Being unable to see carries the same penalties as being blinded.[/B]) A combat round is 6 seconds, lots of stuff takes place in a round. It is abstracted into turns and such to keep it simple. I've always just looked at location on a battlemat as a "superposition" as someone else mentioned...that isn't your exact position, it's your average position over the round. If you are going round closing your eyes during your turn enough to counter the spell then you are blinded (says so right in the spell). This may be a fine tactic. As mentioned with the great axe...but in my experience, it's better to just focus fire on the mage and his images until they are all "popped", but maybe not...maybe the mage is down to only a few hp, one hit from a great axe will off him and it's your only hope before he gets off some other spell...fine. Close your eyes, take your 50% miss chance and swing away, but then no images are "popped". But if you miss, the mage can move away with no AoO and cast another spell. I've never had a problem with this spell. It gets used all the time at my table. No one ever had trouble imagining a mage with 4 copies of himself all running around like the shell game at a carnival. Others may place four more figures on table and then have a random determination of which one is "real" that works too. Doesn't seem like a spell worth arguing at the table about. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Your take on Mirror Image, 3.0 or 3.5
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