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General Tabletop Discussion
D&D Older Editions
Your take on Mirror Image, 3.0 or 3.5
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<blockquote data-quote="Greenfield" data-source="post: 6256989" data-attributes="member: 6669384"><p>Please remember the other part of being blinded: If you aren't attacking into the right square you have no chance of hitting.</p><p></p><p>MI creates images that "separate from you". They aren't in your square. </p><p></p><p>So when an attacker decides to try Blindfighting (with or without the feat), their chance of hitting the real you is no better than if they'd kept their eyes open. </p><p></p><p>In fact, it's worse. First, they have to pick the right square to swing at, then roll their attack, then roll a 50/50 on top of that.</p><p></p><p>Some DMs place markers around the caster's figure to represent the images. Some just place a single dice to represent the count of images. </p><p></p><p>To do it truly correct, they should replace the figure with a marker, and then place a number of identical markers around it. Mark the bottom of the real one. Then shuffle the markers so that nobody knows which is which.</p><p></p><p>Then opponents pick their targets and take their shots. When they choose the DM checks the marker, so he/she knows the AC the attacker is swinging at. Hit the real one and win a prize! </p><p></p><p>And next round, shuffle again.</p><p></p><p>If it's a PC, the player should know which is real. Nobody else needs to know. </p><p></p><p>Pennies make good markers.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6256989, member: 6669384"] Please remember the other part of being blinded: If you aren't attacking into the right square you have no chance of hitting. MI creates images that "separate from you". They aren't in your square. So when an attacker decides to try Blindfighting (with or without the feat), their chance of hitting the real you is no better than if they'd kept their eyes open. In fact, it's worse. First, they have to pick the right square to swing at, then roll their attack, then roll a 50/50 on top of that. Some DMs place markers around the caster's figure to represent the images. Some just place a single dice to represent the count of images. To do it truly correct, they should replace the figure with a marker, and then place a number of identical markers around it. Mark the bottom of the real one. Then shuffle the markers so that nobody knows which is which. Then opponents pick their targets and take their shots. When they choose the DM checks the marker, so he/she knows the AC the attacker is swinging at. Hit the real one and win a prize! And next round, shuffle again. If it's a PC, the player should know which is real. Nobody else needs to know. Pennies make good markers. [/QUOTE]
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