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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Your take on Mirror Image, 3.0 or 3.5
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<blockquote data-quote="Greenfield" data-source="post: 6257186" data-attributes="member: 6669384"><p>Consider these scenarios:</p><p></p><p>A mage, balancing on the tip of a pike, casts the spell.  There's only one place for him to be.</p><p></p><p>A mage casts the spell then screams at the fighter, "Here I am!  It's me, right here!"</p><p></p><p>How do we adjudicate, in advance, every possible rationalization anyone can come up with, including ones designed to break the rationale of the spell?</p><p></p><p>The obvious answer is to eliminate all magic, all Feats, all magic items, and all creatures that don't exist in the real world.  Just to be safe, better get rid of those dice too, since someone might propose a scenario whose odds can't be represented with fixed increments of effect.</p><p></rant></p><p></p><p>Run it the way you like.  Use your imagination as needed and get on with the game.  </p><p></p><p>If there comes an odd situation where the mage is balancing on the tip of the pike, so there can only be one place for him to be, use common sense.  If the mage is stupid enough to give away his position by screaming and waving, he deserves to get smacked.</p><p></p><p>As written, the images separate from the caster, then mimic his actions.  The caster can swap with them only when he moves, and not until.  As a general rule, roll a dice to see if someone succeeded or failed.</p><p></p><p>And remember that all of these have exceptions:  Some images may look burned while others don't, if the <em>Fireball</em> only included some of them.  There may be a circumstance or a caster's action that gives away his exact position, in which case dice rolls go out the window (until he can shuffle with his images again anyway).  </p><p></p><p>The wording of the spell is vague enough that there can be more than one implementation that fits, and there's no reason to limit the scene to just one of them.  Use the one that works <em>this</em> time and move on.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6257186, member: 6669384"] Consider these scenarios: A mage, balancing on the tip of a pike, casts the spell. There's only one place for him to be. A mage casts the spell then screams at the fighter, "Here I am! It's me, right here!" How do we adjudicate, in advance, every possible rationalization anyone can come up with, including ones designed to break the rationale of the spell? The obvious answer is to eliminate all magic, all Feats, all magic items, and all creatures that don't exist in the real world. Just to be safe, better get rid of those dice too, since someone might propose a scenario whose odds can't be represented with fixed increments of effect. </rant> Run it the way you like. Use your imagination as needed and get on with the game. If there comes an odd situation where the mage is balancing on the tip of the pike, so there can only be one place for him to be, use common sense. If the mage is stupid enough to give away his position by screaming and waving, he deserves to get smacked. As written, the images separate from the caster, then mimic his actions. The caster can swap with them only when he moves, and not until. As a general rule, roll a dice to see if someone succeeded or failed. And remember that all of these have exceptions: Some images may look burned while others don't, if the [I]Fireball[/I] only included some of them. There may be a circumstance or a caster's action that gives away his exact position, in which case dice rolls go out the window (until he can shuffle with his images again anyway). The wording of the spell is vague enough that there can be more than one implementation that fits, and there's no reason to limit the scene to just one of them. Use the one that works [I]this[/I] time and move on. [/QUOTE]
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