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<blockquote data-quote="Azure Trance" data-source="post: 458040" data-attributes="member: 372"><p>I tried making a somewhat similar system for a futuristic wargame strategy PBEM, with rules galore. Unfortunatly I came to the realization that unless I made this into a program where I can click and all the tables (tax, combat, supplies and more) are shown I would never be able to do this once a week every week since it would take too long.</p><p></p><p>I've been trying to 'minimalize' it. A really great PBEM I saw is War & Peace - Game of the Century. Bare rules, with many decisions left to the GM to decide what happens. There could be a revolt in this province, or that assault may fail, or a depression could come about ... or there won't be a revolt due to conflicting faiths, the attack goes as planned, etc. The way he immersed his players into the game though was by his digest. It was a clippings of articles from around the world showing the events that happened which gave the minor actions of the player gravity.</p><p></p><p>Unfortunatly, I'm not as skilled a writer to do that or be able to interpret outcomes for problems each week - but I still try to come up with a viable strategy gaming system nonetheless.</p></blockquote><p></p>
[QUOTE="Azure Trance, post: 458040, member: 372"] I tried making a somewhat similar system for a futuristic wargame strategy PBEM, with rules galore. Unfortunatly I came to the realization that unless I made this into a program where I can click and all the tables (tax, combat, supplies and more) are shown I would never be able to do this once a week every week since it would take too long. I've been trying to 'minimalize' it. A really great PBEM I saw is War & Peace - Game of the Century. Bare rules, with many decisions left to the GM to decide what happens. There could be a revolt in this province, or that assault may fail, or a depression could come about ... or there won't be a revolt due to conflicting faiths, the attack goes as planned, etc. The way he immersed his players into the game though was by his digest. It was a clippings of articles from around the world showing the events that happened which gave the minor actions of the player gravity. Unfortunatly, I'm not as skilled a writer to do that or be able to interpret outcomes for problems each week - but I still try to come up with a viable strategy gaming system nonetheless. [/QUOTE]
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