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<blockquote data-quote="Azure Trance" data-source="post: 458058" data-attributes="member: 372"><p><strong>blah blah blah - it's 5:34 AM ;(</strong></p><p></p><p>Just some quick, early (early) morning observations on a D&D strategy game:</p><p></p><ul> <li data-xf-list-type="ul">Ability scores might not matter anymore, but just levels as representation of power.</li> <li data-xf-list-type="ul">A magical beast has decided to terrorize an outlying town, and as their overlord you send adventurers to deal with the problem. How could this be accomplished - rolling a die chart comparing the beast CR to the adventurers level, or something more indepth?</li> <li data-xf-list-type="ul">Still not sure how to do mass combat. Birthright had something, but I'm not sure if I can extrapolate useful information from the warcards. Things such as, base unit of men (1 point = 10 men, 25, or 100?), morale, and quality / availability of differing weapons & armor. Not to mention magic on the battlefield, and if he starts to summon Cornugons or something.</li> <li data-xf-list-type="ul">How much of the game should be board gameish (to ease play) compared to RPGish. Such as, building a certain building in a province nets a bonus or paying 3 gold bars for a divination spell to see where the archduke. Or a 10th level fighter has a bonus to recruiting and training army units while a 10th level wizard has a bonus in creating magic items and training apprentices.</li> <li data-xf-list-type="ul">Instead of HP and character feats 'regional feats' could be chosen instead which affect the entire regional population - hardy in the woods, master fisherman skill focus, military tradition - who knows.</li> </ul></blockquote><p></p>
[QUOTE="Azure Trance, post: 458058, member: 372"] [b]blah blah blah - it's 5:34 AM ;([/b] Just some quick, early (early) morning observations on a D&D strategy game: [list][*]Ability scores might not matter anymore, but just levels as representation of power. [*]A magical beast has decided to terrorize an outlying town, and as their overlord you send adventurers to deal with the problem. How could this be accomplished - rolling a die chart comparing the beast CR to the adventurers level, or something more indepth? [*]Still not sure how to do mass combat. Birthright had something, but I'm not sure if I can extrapolate useful information from the warcards. Things such as, base unit of men (1 point = 10 men, 25, or 100?), morale, and quality / availability of differing weapons & armor. Not to mention magic on the battlefield, and if he starts to summon Cornugons or something. [*]How much of the game should be board gameish (to ease play) compared to RPGish. Such as, building a certain building in a province nets a bonus or paying 3 gold bars for a divination spell to see where the archduke. Or a 10th level fighter has a bonus to recruiting and training army units while a 10th level wizard has a bonus in creating magic items and training apprentices. [*]Instead of HP and character feats 'regional feats' could be chosen instead which affect the entire regional population - hardy in the woods, master fisherman skill focus, military tradition - who knows. [/list] [/QUOTE]
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