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General Tabletop Discussion
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Your thoughts on a utility spellcaster
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<blockquote data-quote="ARandomGod" data-source="post: 1878698" data-attributes="member: 17296"><p>One thing to think about in a cohort if you're worries about healing in combat is the shield other spell (See Below fromSRD)</p><p></p><p>With a cohort casting that on you you'd only take half of any damage. He'd take the rest but could much more easily cure himself from safety. </p><p></p><p>I think there's also a feat that would allow healing to become ranged touch, for those times when he needs to heal you instead of himself.</p><p></p><p>As a healer and protector there's nothing better than a straight cleric. For further utility, MT is pretty good straight core. Many, many more spells. Especially if you'd like him to do a lot of buffing. Or one of the other classes meantioned.</p><p></p><p></p><p>Shield Other</p><p>Abjuration</p><p>Level: Clr 2, Pal 2, Protection 2</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One creature</p><p>Duration: 1 hour/level (D)</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.</p><p>If you and the subject of the spell move out of range of each other, the spell ends.</p><p>Focus: A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1878698, member: 17296"] One thing to think about in a cohort if you're worries about healing in combat is the shield other spell (See Below fromSRD) With a cohort casting that on you you'd only take half of any damage. He'd take the rest but could much more easily cure himself from safety. I think there's also a feat that would allow healing to become ranged touch, for those times when he needs to heal you instead of himself. As a healer and protector there's nothing better than a straight cleric. For further utility, MT is pretty good straight core. Many, many more spells. Especially if you'd like him to do a lot of buffing. Or one of the other classes meantioned. Shield Other Abjuration Level: Clr 2, Pal 2, Protection 2 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 hour/level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject. If you and the subject of the spell move out of range of each other, the spell ends. Focus: A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature. [/QUOTE]
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