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General Tabletop Discussion
D&D Older Editions
Your thoughts on A Very Small Kingdom for 1e Dnd I generated using tables that my cousin's father in law made
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<blockquote data-quote="Celebrim" data-source="post: 8670127" data-attributes="member: 4937"><p>It's cute as a programming exercise, but I'm afraid that for all that effort it doesn't really do anything useful. See also 'Dwarf Fortress'.</p><p></p><p>The problem with such things is that they treat what is actually quite easy about the process of GMing as the hard part. It is in fact a toy solution. It tells you nothing particularly useful that you couldn't decide when you need to decide it, while still leaving all the hard parts of world building up to you. There is always a strong possibility that it will throw up stuff that is unbelievable on inspection, subtly nonsensical, or worse self-contradictory. And while the demographics in this particular table and selections it makes aren't far outside my usual demographics, there are always problems when you standardize demographics that it won't be functional demographics for another DM's campaign (I personally wouldn't use so many good-aligned dragons integrated into the social order, for example). </p><p></p><p>In short, I don't really need a random generator telling what choices to make for a major kingdom especially in terms of culture and so forth. And usually, I don't really need to know most of the information presented here to run adventures. It is just information that doesn't come up. The only time this sort of stuff is useful is if the players go 'off the map' and I need to randomly generate towns or something. And if I need something like that, I don't need the information in the format presented here that provides a literally baffling amount of detail but nothing useful - like the names of the people, towns, baronies, and so forth nor useful descriptions nor plot hooks nor really anything I would need within 5 minutes of introducing some new feature to the campaign world.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8670127, member: 4937"] It's cute as a programming exercise, but I'm afraid that for all that effort it doesn't really do anything useful. See also 'Dwarf Fortress'. The problem with such things is that they treat what is actually quite easy about the process of GMing as the hard part. It is in fact a toy solution. It tells you nothing particularly useful that you couldn't decide when you need to decide it, while still leaving all the hard parts of world building up to you. There is always a strong possibility that it will throw up stuff that is unbelievable on inspection, subtly nonsensical, or worse self-contradictory. And while the demographics in this particular table and selections it makes aren't far outside my usual demographics, there are always problems when you standardize demographics that it won't be functional demographics for another DM's campaign (I personally wouldn't use so many good-aligned dragons integrated into the social order, for example). In short, I don't really need a random generator telling what choices to make for a major kingdom especially in terms of culture and so forth. And usually, I don't really need to know most of the information presented here to run adventures. It is just information that doesn't come up. The only time this sort of stuff is useful is if the players go 'off the map' and I need to randomly generate towns or something. And if I need something like that, I don't need the information in the format presented here that provides a literally baffling amount of detail but nothing useful - like the names of the people, towns, baronies, and so forth nor useful descriptions nor plot hooks nor really anything I would need within 5 minutes of introducing some new feature to the campaign world. [/QUOTE]
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Your thoughts on A Very Small Kingdom for 1e Dnd I generated using tables that my cousin's father in law made
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