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Your thoughts on Dragon #346's 'Fortune Telling' stat generation
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<blockquote data-quote="FireLance" data-source="post: 3521278" data-attributes="member: 3424"><p>It's been some time since I read the article, but the basic idea is that you distribute a number of tokens (which represent the points) among the various attributes and one (or maybe more) central pools, lay out the cards in a pattern, and the way the cards are distributed influences the way the tokens move. For example, one card might indicate that your character is more inclined towards physical pursuits, and so you take three tokens from the central pool and add one each to the Strength, Dexterity and Constitution pools. Another card might indicate that you sacrificed Constitution for Intelligence, so you take some points from the Constitution pool and add them to the Intelligence pool. You can build some character background from this, e.g. your character suffered from a major illness during his childhood that damaged his health. However, he read many books while he was bedridden, and that improved his mental faculties.</p><p></p><p>At the end of the process, all the points will be distributed to all the ability scores (all characters are created with the same point buy), but in a random manner (ability score distribution is more random/less min-maxed), and the way the points moved can help you create some interesting background for your character.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3521278, member: 3424"] It's been some time since I read the article, but the basic idea is that you distribute a number of tokens (which represent the points) among the various attributes and one (or maybe more) central pools, lay out the cards in a pattern, and the way the cards are distributed influences the way the tokens move. For example, one card might indicate that your character is more inclined towards physical pursuits, and so you take three tokens from the central pool and add one each to the Strength, Dexterity and Constitution pools. Another card might indicate that you sacrificed Constitution for Intelligence, so you take some points from the Constitution pool and add them to the Intelligence pool. You can build some character background from this, e.g. your character suffered from a major illness during his childhood that damaged his health. However, he read many books while he was bedridden, and that improved his mental faculties. At the end of the process, all the points will be distributed to all the ability scores (all characters are created with the same point buy), but in a random manner (ability score distribution is more random/less min-maxed), and the way the points moved can help you create some interesting background for your character. [/QUOTE]
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