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General Tabletop Discussion
*TTRPGs General
Your thoughts on Generic versus Bespoke systems.
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<blockquote data-quote="Faolyn" data-source="post: 8933999" data-attributes="member: 6915329"><p>For me, it's very much on how much I like the setting versus how much I like the game's focus. Like, Blades in the Dark--I find the world fascinating and want to do anything <em>but </em>commit heists in it, because that seems so limiting when I really want to explore the world. It's one of the more interesting peri-apocalypse worlds I've seen, but I don't want to play in it or run it.</p><p></p><p>On the other hand, I've been reading two other PbtA-based games: Root and Monster of the Week, and while they both have an equally narrow focus, but both of them have a combination of world, genre, and focus that I want to actually play or run them. And hopefully will, soon.</p><p></p><p></p><p>It's generic in the sense that there's no setting attached to it, and there's a very broad interpretation of it's genre--after all, this is a game that supports the Realms, Greyhawk, Planescape, Spelljammer, Ravenloft, Dark Sun, Eberron, Birthright, and so on, plus a countless number of homebrew worlds. And it can support numerous play styles, from murderhobo-ing your way through a dungeon to political intrigue to solving mysteries to exploration to any number of other things.</p><p></p><p>Whereas something like Blades In The Dark is built around a single world, and, without a lot of homebrew (for new playbooks), just single interpretation of that world--playing as criminals doing crime.</p><p></p><p>So D&D isn't <em>completely </em>generic, since it's still pretty much written for high-powered fantasy and not other genres, but it's far more generic than many other systems (and far less than others). Whether you like that or not depends, as you say, on how much you like putting together your own game.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8933999, member: 6915329"] For me, it's very much on how much I like the setting versus how much I like the game's focus. Like, Blades in the Dark--I find the world fascinating and want to do anything [I]but [/I]commit heists in it, because that seems so limiting when I really want to explore the world. It's one of the more interesting peri-apocalypse worlds I've seen, but I don't want to play in it or run it. On the other hand, I've been reading two other PbtA-based games: Root and Monster of the Week, and while they both have an equally narrow focus, but both of them have a combination of world, genre, and focus that I want to actually play or run them. And hopefully will, soon. It's generic in the sense that there's no setting attached to it, and there's a very broad interpretation of it's genre--after all, this is a game that supports the Realms, Greyhawk, Planescape, Spelljammer, Ravenloft, Dark Sun, Eberron, Birthright, and so on, plus a countless number of homebrew worlds. And it can support numerous play styles, from murderhobo-ing your way through a dungeon to political intrigue to solving mysteries to exploration to any number of other things. Whereas something like Blades In The Dark is built around a single world, and, without a lot of homebrew (for new playbooks), just single interpretation of that world--playing as criminals doing crime. So D&D isn't [I]completely [/I]generic, since it's still pretty much written for high-powered fantasy and not other genres, but it's far more generic than many other systems (and far less than others). Whether you like that or not depends, as you say, on how much you like putting together your own game. [/QUOTE]
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