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General Tabletop Discussion
*TTRPGs General
Your thoughts on Generic versus Bespoke systems.
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<blockquote data-quote="Blue" data-source="post: 8934657" data-attributes="member: 20564"><p>Cortex Prime is a different beast. Picture if instead of Fate, you said "these 450 specific Fate implementations for different genres and individual settings". It's not a game. You can not pick it up an play it. It's a set of tools for making a bespoke game. It's very different than GURPS, Hero System, or Fate.</p><p></p><p>I'm not saying this as a defender - while I kickstarted it I haven't played Cortex Prime. I love Fate for many types of games, and I played far too much Champions in my youth.</p><p></p><p>It's really a different beast. For example, do you want attributes in your game? Do you want skills? How about roles? Special effects? Relationships? What do you want to trigger character growth? How do you track damage?</p><p></p><p>The end result can be a lot less physics engine and a lot more bespoke - or not - than what a Universal system can give you.</p></blockquote><p></p>
[QUOTE="Blue, post: 8934657, member: 20564"] Cortex Prime is a different beast. Picture if instead of Fate, you said "these 450 specific Fate implementations for different genres and individual settings". It's not a game. You can not pick it up an play it. It's a set of tools for making a bespoke game. It's very different than GURPS, Hero System, or Fate. I'm not saying this as a defender - while I kickstarted it I haven't played Cortex Prime. I love Fate for many types of games, and I played far too much Champions in my youth. It's really a different beast. For example, do you want attributes in your game? Do you want skills? How about roles? Special effects? Relationships? What do you want to trigger character growth? How do you track damage? The end result can be a lot less physics engine and a lot more bespoke - or not - than what a Universal system can give you. [/QUOTE]
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