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Your thoughts on Generic versus Bespoke systems.
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<blockquote data-quote="overgeeked" data-source="post: 8934938" data-attributes="member: 86653"><p>I’m in the same boat. I keep bouncing off Cypher but I (mostly) love the Numenera setting. I bounce off for almost the same reason I‘ve bounced off Fate after a few years of loving the system. I want the system to get out of the way of the fiction as much as possible. Fate and Cypher take the opposite approach, forcing you to heavily engage the system with every task resolution.</p><p></p><p>With d20 games you can at least make a roll add some numbers and report the result in a few seconds. In Fate and Cypher you have a lengthy negotiation with <em>every</em> roll. Skills, Fate points, stunts, aspects, free invokes, roll…then spend more Fate points, tag aspects, on and on. Difficulty, target number, pool, edge, effort, roll, on and on.</p><p></p><p>No matter how bespoke, generic, or universal, I want the mechanics to not intrude on the game play. Minimal handling time.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8934938, member: 86653"] I’m in the same boat. I keep bouncing off Cypher but I (mostly) love the Numenera setting. I bounce off for almost the same reason I‘ve bounced off Fate after a few years of loving the system. I want the system to get out of the way of the fiction as much as possible. Fate and Cypher take the opposite approach, forcing you to heavily engage the system with every task resolution. With d20 games you can at least make a roll add some numbers and report the result in a few seconds. In Fate and Cypher you have a lengthy negotiation with [I]every[/I] roll. Skills, Fate points, stunts, aspects, free invokes, roll…then spend more Fate points, tag aspects, on and on. Difficulty, target number, pool, edge, effort, roll, on and on. No matter how bespoke, generic, or universal, I want the mechanics to not intrude on the game play. Minimal handling time. [/QUOTE]
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Your thoughts on Generic versus Bespoke systems.
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