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General Tabletop Discussion
*TTRPGs General
Your thoughts on Generic versus Bespoke systems.
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<blockquote data-quote="Blue" data-source="post: 8935111" data-attributes="member: 20564"><p>I think too much focus is being put on if a rule system is single setting or not. Yes, I had a conversation about S&V vs. BitD and settings, but that was <strong>not</strong> to imply S&V was or was not bespoke - it was a follow up on my negating someone saying BitD natively supports a wide range of settings, and then someone asking about S&V. It was a side conversation.</p><p></p><p>A<strong> bespoke game</strong> will provide a high level of mechanical and rules support for it's core concept. And <em>will</em> be a poor fit if you don't want to play those concepts and want something else. It</p><p></p><p>A <strong>big tent game</strong> (I don't want to keep using "generic" which implies without flavor, or "universal", which already has an established meaning within RPGs) supports a much wider range of play styles. It can often mimic the focus of a bespoke game, but more through GM fiat or house rules -- it would not have the same level of mechanical support natively for those focus.</p><p></p><p>There's some level of confusion that a big tent game can't have a specific flavor. Of course it can. It explicitly is not a universal game (or a game toolbox) -- it's not fit for <em>everything</em> natively, just has a much wider focus, like "high fantasy".</p></blockquote><p></p>
[QUOTE="Blue, post: 8935111, member: 20564"] I think too much focus is being put on if a rule system is single setting or not. Yes, I had a conversation about S&V vs. BitD and settings, but that was [B]not[/B] to imply S&V was or was not bespoke - it was a follow up on my negating someone saying BitD natively supports a wide range of settings, and then someone asking about S&V. It was a side conversation. A[B] bespoke game[/B] will provide a high level of mechanical and rules support for it's core concept. And [I]will[/I] be a poor fit if you don't want to play those concepts and want something else. It A [B]big tent game[/B] (I don't want to keep using "generic" which implies without flavor, or "universal", which already has an established meaning within RPGs) supports a much wider range of play styles. It can often mimic the focus of a bespoke game, but more through GM fiat or house rules -- it would not have the same level of mechanical support natively for those focus. There's some level of confusion that a big tent game can't have a specific flavor. Of course it can. It explicitly is not a universal game (or a game toolbox) -- it's not fit for [I]everything[/I] natively, just has a much wider focus, like "high fantasy". [/QUOTE]
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