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General Tabletop Discussion
*TTRPGs General
Your thoughts on Generic versus Bespoke systems.
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<blockquote data-quote="Baron Opal II" data-source="post: 8937791" data-attributes="member: 6794067"><p>Interesting question. My answer might be a little divergent.</p><p></p><p>I think I prefer generic rulesets, because I am willing to create whatever bespoke subsystems I might want. I certainly look at other rule sets for inspiration and insight. But, in the end, I can make AD&D into anything since I have used it for so long and am willing to re-write half the rulebook for a specific need.</p><p></p><p>That said, if I'm not interested in a class / archetype based game, then I'm not looking at D&D. If I want skills modified by the character's identity and need there's Fate or Traveller. D6 gives me adjustable dice pools for resolution. If the theme of the character and game are the most important and chance is truly secondary then there is Everyway or Amber. I'm not really interested in "it's [game system] with this significant change!" I'll want to study what the significant change is, mind you. But I'm more likely to assimilate the concept into the game engine I'm familliar with.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8937791, member: 6794067"] Interesting question. My answer might be a little divergent. I think I prefer generic rulesets, because I am willing to create whatever bespoke subsystems I might want. I certainly look at other rule sets for inspiration and insight. But, in the end, I can make AD&D into anything since I have used it for so long and am willing to re-write half the rulebook for a specific need. That said, if I'm not interested in a class / archetype based game, then I'm not looking at D&D. If I want skills modified by the character's identity and need there's Fate or Traveller. D6 gives me adjustable dice pools for resolution. If the theme of the character and game are the most important and chance is truly secondary then there is Everyway or Amber. I'm not really interested in "it's [game system] with this significant change!" I'll want to study what the significant change is, mind you. But I'm more likely to assimilate the concept into the game engine I'm familliar with. [/QUOTE]
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