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<blockquote data-quote="Uller" data-source="post: 6377436" data-attributes="member: 413"><p>I don't know. 5e PCs are a little tougher than playtest PCs (a few examples: Rogues have higher HP, do more SA damage, some wizard spells do a little more damage). The monsters all have more HP (gargoyles and ogres are good examples) and some are just all around tougher, especially any monster that is "legendary". I would imagine the final version of the monster that is the BBEG will be considerably tougher once the MM comes out than the one in the adventure.</p><p></p><p>Probably checkout the encounter building guidelines to adjust your encounters. Some monsters might have to be totally replaced...playtest monsters were known to be too weak. </p><p></p><p>Oh...and the hook for the final adventure is a total railroad....that's okay...it comes after a big time break. If you run your game as more of a sandbox, you could have your players wrapping up lots of loose ends or even starting a new campaign when they get the message that they are needed back in Daggerford...but if you are just running straight through...it's "follow the hook or the campaign is over" or so it seemed to me and my players. No one minded so much...we all knew we were playing through 4 preset adventures.</p></blockquote><p></p>
[QUOTE="Uller, post: 6377436, member: 413"] I don't know. 5e PCs are a little tougher than playtest PCs (a few examples: Rogues have higher HP, do more SA damage, some wizard spells do a little more damage). The monsters all have more HP (gargoyles and ogres are good examples) and some are just all around tougher, especially any monster that is "legendary". I would imagine the final version of the monster that is the BBEG will be considerably tougher once the MM comes out than the one in the adventure. Probably checkout the encounter building guidelines to adjust your encounters. Some monsters might have to be totally replaced...playtest monsters were known to be too weak. Oh...and the hook for the final adventure is a total railroad....that's okay...it comes after a big time break. If you run your game as more of a sandbox, you could have your players wrapping up lots of loose ends or even starting a new campaign when they get the message that they are needed back in Daggerford...but if you are just running straight through...it's "follow the hook or the campaign is over" or so it seemed to me and my players. No one minded so much...we all knew we were playing through 4 preset adventures. [/QUOTE]
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