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<blockquote data-quote="Quickleaf" data-source="post: 6378882" data-attributes="member: 20323"><p>I usually DM, but I played in this one for a bit. We only got to level 3 (with playtest pregens) and didn't finish it because schedules and travel got in the way, so my view is only on the starting point.</p><p></p><p></p><p>SPOILERS</p><p></p><p></p><p>I felt sympathy for our DM. He did a great job of adding personality to the NPCs, but two or three time the "this is a railroad, enjoy!" stick was staring us right in the face. Notably getting to whatever the lizard man-plagued fort was called was obvious not a choice, but was presented as one anyhow. Likewise with "volunteering" to go dragon hunting in the killer swamps. Gee, of course we lowly 1st level adventurers will go do that; great idea!</p><p></p><p>The scene with the "dworcs" had Chris Perkins written all over it, and I did crack a smile, but it was so ridiculous and left us scratching our heads: What in the hell does this bit of randomness have to do with anything? Despite our guide being a hard-ass about killing the "dworcs" I managed to conduct trade for intelligence in peace.</p><p></p><p>That was about it roleplaying wise (ah, and "neutral" lizard folk) for 4 sessions. The rest was pretty much hack and slash trudging thru swamps. The railroad was pleasant enough, if you're into that sort of thing. Personally, I didn't care for it. The other players, however, didn't mind so much.</p><p></p><p>The fights were actually kind of scary at levels 1 and 2. We lost a PC and had several down at one point to scary giant lizards. Also the harpy fight was just a PITA and quite dangerous when the DM played them smart.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6378882, member: 20323"] I usually DM, but I played in this one for a bit. We only got to level 3 (with playtest pregens) and didn't finish it because schedules and travel got in the way, so my view is only on the starting point. SPOILERS I felt sympathy for our DM. He did a great job of adding personality to the NPCs, but two or three time the "this is a railroad, enjoy!" stick was staring us right in the face. Notably getting to whatever the lizard man-plagued fort was called was obvious not a choice, but was presented as one anyhow. Likewise with "volunteering" to go dragon hunting in the killer swamps. Gee, of course we lowly 1st level adventurers will go do that; great idea! The scene with the "dworcs" had Chris Perkins written all over it, and I did crack a smile, but it was so ridiculous and left us scratching our heads: What in the hell does this bit of randomness have to do with anything? Despite our guide being a hard-ass about killing the "dworcs" I managed to conduct trade for intelligence in peace. That was about it roleplaying wise (ah, and "neutral" lizard folk) for 4 sessions. The rest was pretty much hack and slash trudging thru swamps. The railroad was pleasant enough, if you're into that sort of thing. Personally, I didn't care for it. The other players, however, didn't mind so much. The fights were actually kind of scary at levels 1 and 2. We lost a PC and had several down at one point to scary giant lizards. Also the harpy fight was just a PITA and quite dangerous when the DM played them smart. [/QUOTE]
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