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<blockquote data-quote="FitzTheRuke" data-source="post: 6359516" data-attributes="member: 59816"><p>I agree. In D&D actions are both simultaneous AND consecutive. The character to act first begins its action before the characters who act later, and completes their actions before the character who acts later effectively completes theirs. However, it could be said that the characters who act later begin to act while the earlier characters are in the middle of their actions. The initiative round abstracts this.</p><p></p><p>At any rate, no one is just standing around. Which is why I have no problem with Legendary Actions. It's the equivalent of giving the Legendary Monster a bunch of actions, but to do them all at once wouldn't be as interesting and would reflect the simultaneousness of combat poorly. So we spread them out a bit.</p><p></p><p>As far as the able to do more things against more enemies complaint goes, I've explained in the other thread: You DO fight harder against multiple opponents than you do against one.</p><p></p><p>And to the scenario in which the Dragon, for example, hits a Paladin multiple times with its tail because it's being shot at by archers: Don't do that then if you don't find it plausible. There are other options for the DM to use in place of spamming a tail attack. Only use the tail multiple times against multiple opponents. Use wing buffet against the archers. If there are less opponents use the higher cost (some actions cost 2 Legendary Actons). </p><p></p><p>Besides, it's not like they get Legendary Actions equal to the number of opponents. They get a finite number.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 6359516, member: 59816"] I agree. In D&D actions are both simultaneous AND consecutive. The character to act first begins its action before the characters who act later, and completes their actions before the character who acts later effectively completes theirs. However, it could be said that the characters who act later begin to act while the earlier characters are in the middle of their actions. The initiative round abstracts this. At any rate, no one is just standing around. Which is why I have no problem with Legendary Actions. It's the equivalent of giving the Legendary Monster a bunch of actions, but to do them all at once wouldn't be as interesting and would reflect the simultaneousness of combat poorly. So we spread them out a bit. As far as the able to do more things against more enemies complaint goes, I've explained in the other thread: You DO fight harder against multiple opponents than you do against one. And to the scenario in which the Dragon, for example, hits a Paladin multiple times with its tail because it's being shot at by archers: Don't do that then if you don't find it plausible. There are other options for the DM to use in place of spamming a tail attack. Only use the tail multiple times against multiple opponents. Use wing buffet against the archers. If there are less opponents use the higher cost (some actions cost 2 Legendary Actons). Besides, it's not like they get Legendary Actions equal to the number of opponents. They get a finite number. [/QUOTE]
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