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General Tabletop Discussion
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Your Thoughts on LoS, Dynamic Lighting on VTTs
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<blockquote data-quote="iserith" data-source="post: 8174345" data-attributes="member: 97077"><p>Yes, I like dynamic lighting as a player and use it as a DM. I find it works best in enclosed environments like a dungeon rather than in the wilds (e.g. trees or ruined walls in a forest or the like). As far as some players being able to see more than others given their positioning, if the game is sufficiently fast-paced, this isn't really much of an issue in my experience. A character looks into the room or whatever, nothing obviously dangerous stands out, the whole party enters. If everyone is sitting statically for a long period of time, maybe consider why that is and correct for it. I'm not really sure what you mean by players inching forward to "uncover a bit at a time." The most common complaint I hear with regard to VTT play is that the players are moving their characters all over the place in a way that is disruptive to the DM describing the environment. Perhaps you could elaborate.</p></blockquote><p></p>
[QUOTE="iserith, post: 8174345, member: 97077"] Yes, I like dynamic lighting as a player and use it as a DM. I find it works best in enclosed environments like a dungeon rather than in the wilds (e.g. trees or ruined walls in a forest or the like). As far as some players being able to see more than others given their positioning, if the game is sufficiently fast-paced, this isn't really much of an issue in my experience. A character looks into the room or whatever, nothing obviously dangerous stands out, the whole party enters. If everyone is sitting statically for a long period of time, maybe consider why that is and correct for it. I'm not really sure what you mean by players inching forward to "uncover a bit at a time." The most common complaint I hear with regard to VTT play is that the players are moving their characters all over the place in a way that is disruptive to the DM describing the environment. Perhaps you could elaborate. [/QUOTE]
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