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Your Thoughts on LoS, Dynamic Lighting on VTTs
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<blockquote data-quote="cmad1977" data-source="post: 8174361" data-attributes="member: 6791950"><p>You can also create a token with vision and make hay emits light that is controlled by all members of the party. This allows the group to drop a little token behind them that provides light(i set mine to dim light) and grants vision to everyone in places that the heroes have been. </p><p></p><p>The advanced fog of war does this but I have had issues with its implementation(could just be me) and found this trick works well. </p><p></p><p>Another important thing IMO is to put ALL the tokens on the map on the GM layer so the game isn’t calculating the vision of every NPC on the map at once. </p><p></p><p>I also don’t bother with making things like pillars or boulders block sight. If a monster is hidden behind the pillar, it’s on the GM layer. This lets the players see the room in all its magnificence. Most people will understand that while THEY can see all the pillars in the room, the heroes cannot.</p></blockquote><p></p>
[QUOTE="cmad1977, post: 8174361, member: 6791950"] You can also create a token with vision and make hay emits light that is controlled by all members of the party. This allows the group to drop a little token behind them that provides light(i set mine to dim light) and grants vision to everyone in places that the heroes have been. The advanced fog of war does this but I have had issues with its implementation(could just be me) and found this trick works well. Another important thing IMO is to put ALL the tokens on the map on the GM layer so the game isn’t calculating the vision of every NPC on the map at once. I also don’t bother with making things like pillars or boulders block sight. If a monster is hidden behind the pillar, it’s on the GM layer. This lets the players see the room in all its magnificence. Most people will understand that while THEY can see all the pillars in the room, the heroes cannot. [/QUOTE]
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