Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Thoughts on LoS, Dynamic Lighting on VTTs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8174425" data-attributes="member: 6779196"><p>This is true, but wort noting that the Update when Token drop feature can cause lag, especially on larger maps.</p><p></p><p>in my experience though, this isn’t as much of an issue as players spending time moving their tokens around to try and see what’s ahead instead of just moving ahead.</p><p></p><p></p><p>Yeah, good faith play is important. That said, when I’ve played in games on VTTs and the DM has set the expectation that we should not move out tokens until asked to do so, I’ve mostly found it frustrating.</p><p></p><p>I open a door. DM tells everyone to stop while they read a description of the room. At this point, no one can actually see more than a tiny sliver of the room being described. The description is overly prose-y, hard to follow, and not particularly helpful, but the game can’t proceed until the DM finishes and says we can start moving again. Once we’re allowed to move, everyone starts doing the little token jitter-dance to try and get a look at the room before rushing into it. There’s nothing in the room. We hesitantly move our tokens inside, waiting to be told to stop. Nothing happens. We jitter around the room some more until we’re confident we aren’t going to stumble on the square that triggers another bit of narration. I open another door, rinse, and repeat.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8174425, member: 6779196"] This is true, but wort noting that the Update when Token drop feature can cause lag, especially on larger maps. in my experience though, this isn’t as much of an issue as players spending time moving their tokens around to try and see what’s ahead instead of just moving ahead. Yeah, good faith play is important. That said, when I’ve played in games on VTTs and the DM has set the expectation that we should not move out tokens until asked to do so, I’ve mostly found it frustrating. I open a door. DM tells everyone to stop while they read a description of the room. At this point, no one can actually see more than a tiny sliver of the room being described. The description is overly prose-y, hard to follow, and not particularly helpful, but the game can’t proceed until the DM finishes and says we can start moving again. Once we’re allowed to move, everyone starts doing the little token jitter-dance to try and get a look at the room before rushing into it. There’s nothing in the room. We hesitantly move our tokens inside, waiting to be told to stop. Nothing happens. We jitter around the room some more until we’re confident we aren’t going to stumble on the square that triggers another bit of narration. I open another door, rinse, and repeat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Thoughts on LoS, Dynamic Lighting on VTTs
Top