Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Thoughts on LoS, Dynamic Lighting on VTTs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 8175081" data-attributes="member: 6796661"><p>Not sure what you would be looking for. Pretty much any VTT can support this. After all, the game master sets the scale of the map, tokens, etc.</p><p></p><p>For large scale hex maps I would use manual fog of war with square/hex reveal (e.g. you click on the square/hex and it is revealed). </p><p></p><p>For outdoor battles where the scale may be at at a larger than 5' scale, but still meant for moving tokens around (10', 50', 100', etc.), its easy. I just set the grid accordingly and the tokens are all properly sized. While one could make the VTT grid at the same scale as the map grid, generally I keep the vtt grid at 5' and just size it so that the correct number of squares appear in the map squares. That way I can have larger scale outdoor encounters with line of sight and lighting working just as well as with a 5' grid dungeon crawl.</p><p></p><p>Personally, I've come to prefer non-gridded maps. For example, with Rappan Athuk, I bought the map pack, which comes with both gridded and non gridded versions of each map. With non-gridded, I just need to know the map scale, set up the VTT grid at the proper scale and I'm done. No need to waste time trying to allign the VTT grid to the map-image's grid. This is especially important because Rappan Athuk maps are not all consistently 5' scale. Many are at 10'. And FGG isn't great about being consistent with pixel settings for their gridded images, so I can't just memorize the pixel settings for one and apply to all.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8175081, member: 6796661"] Not sure what you would be looking for. Pretty much any VTT can support this. After all, the game master sets the scale of the map, tokens, etc. For large scale hex maps I would use manual fog of war with square/hex reveal (e.g. you click on the square/hex and it is revealed). For outdoor battles where the scale may be at at a larger than 5' scale, but still meant for moving tokens around (10', 50', 100', etc.), its easy. I just set the grid accordingly and the tokens are all properly sized. While one could make the VTT grid at the same scale as the map grid, generally I keep the vtt grid at 5' and just size it so that the correct number of squares appear in the map squares. That way I can have larger scale outdoor encounters with line of sight and lighting working just as well as with a 5' grid dungeon crawl. Personally, I've come to prefer non-gridded maps. For example, with Rappan Athuk, I bought the map pack, which comes with both gridded and non gridded versions of each map. With non-gridded, I just need to know the map scale, set up the VTT grid at the proper scale and I'm done. No need to waste time trying to allign the VTT grid to the map-image's grid. This is especially important because Rappan Athuk maps are not all consistently 5' scale. Many are at 10'. And FGG isn't great about being consistent with pixel settings for their gridded images, so I can't just memorize the pixel settings for one and apply to all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Thoughts on LoS, Dynamic Lighting on VTTs
Top