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Your Thoughts on LoS, Dynamic Lighting on VTTs
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<blockquote data-quote="Nebulous" data-source="post: 8175186" data-attributes="member: 31465"><p>I use dynamic lighting extensively in exploration mode when PCs are traversing the campaign map. They can see where they're been, but it is grayed out. I can control the light radius around their token, giving them as little or as much view of the landscape as I want. I embed images directly the map, sometimes on Map layer, sometimes a token or GM layer, depending on what I need. If they zoom all the way out they can see that most of the map is jet BLACK and they've only uncovered about 1/10th of it. I have the hex scale set to miles, so I can use the measure tool and tell them exactly how long a journey is, even if a destination is in a blacked out part of the map they haven't uncovered. "Zobeck? Oh...yeah, that's 250 miles away."</p><p></p><p><img src="https://i.imgur.com/5yu0lEV.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 8175186, member: 31465"] I use dynamic lighting extensively in exploration mode when PCs are traversing the campaign map. They can see where they're been, but it is grayed out. I can control the light radius around their token, giving them as little or as much view of the landscape as I want. I embed images directly the map, sometimes on Map layer, sometimes a token or GM layer, depending on what I need. If they zoom all the way out they can see that most of the map is jet BLACK and they've only uncovered about 1/10th of it. I have the hex scale set to miles, so I can use the measure tool and tell them exactly how long a journey is, even if a destination is in a blacked out part of the map they haven't uncovered. "Zobeck? Oh...yeah, that's 250 miles away." [IMG]https://i.imgur.com/5yu0lEV.jpg[/IMG] [/QUOTE]
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