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Your Thoughts on LoS, Dynamic Lighting on VTTs
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<blockquote data-quote="Shiroiken" data-source="post: 8176077" data-attributes="member: 6775477"><p>No, we snap to grid, but since we can't see more than 1-2 squares beyond our mini, we'd go out of bounds, which would be prevented by the lines on the DM layer (it's been a while, so I don't remember what they're called). I suppose it might have just been because of this one scenario, but we found it to be far more problematic than it was worth investing in.</p><p></p><p>Depends on if outdoor travel/city adventure or dungeon adventure. In the former, the DM usually has an overmap where we share a party token. In the latter, we use our normal minis, since the exploration and combat are on the same map.</p><p></p><p>We set up our standard formation, usually 2 wide, and then whoever we choose from the front line uses their token as the "party token." When combat or something else requires us to have all our minis present, we then move all our minis to the action. With dynamic lighting, we can only see the area of our own tokens, making this movement a pain in the arse.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8176077, member: 6775477"] No, we snap to grid, but since we can't see more than 1-2 squares beyond our mini, we'd go out of bounds, which would be prevented by the lines on the DM layer (it's been a while, so I don't remember what they're called). I suppose it might have just been because of this one scenario, but we found it to be far more problematic than it was worth investing in. Depends on if outdoor travel/city adventure or dungeon adventure. In the former, the DM usually has an overmap where we share a party token. In the latter, we use our normal minis, since the exploration and combat are on the same map. We set up our standard formation, usually 2 wide, and then whoever we choose from the front line uses their token as the "party token." When combat or something else requires us to have all our minis present, we then move all our minis to the action. With dynamic lighting, we can only see the area of our own tokens, making this movement a pain in the arse. [/QUOTE]
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