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Your Thoughts on LoS, Dynamic Lighting on VTTs
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<blockquote data-quote="MNblockhead" data-source="post: 8176918" data-attributes="member: 6796661"><p>I backed the Role Kickstarter campaign. It was an exception to my rule of the past few years not to back software on Kickstarter and I'm happy this one turned about to be a good project to back. </p><p></p><p>The beta has been really good for TotM and light-tactical play. It focuses firstly on audio-video and I've found it to be rock solid with me running games from the Mideast with players in the USA. Something that I struggle with when using other VoIP and VTT tools. </p><p></p><p>I do worry that featuritis will kill it. It is not meant to be a full VTT. I use Foundry for crunchy D&D sessions. I'd use role for most of anything else. Initially I was going to use it to run a Mage: The Ascension 20th Anniversary chronicle. I created custom charactersheet using the Role character sheet viewer and it worked well for the first session. I decided I needed to cut back on my GM responsibilities, so I didn't move forward with the Mage game, but I can see using Role for various one-shots. While I have access to Google Meet, Microsoft Teams, Discord, and Zoom, I like the tight integration of dice rolling, asset sharing, basic battlemap and token features, and charactersheets into a clean interface that it intuitive and isn't as resource intensive as many of the battlemap-focused VTTs. </p><p></p><p>To tie it back to this thread's theme, Role does not support line of sight and lighting. If you are happy with basic battlemaps for encounters, do a lot of TotM, and care more about a solid audio/video experience over lots of map features, you should check out the Role beta.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8176918, member: 6796661"] I backed the Role Kickstarter campaign. It was an exception to my rule of the past few years not to back software on Kickstarter and I'm happy this one turned about to be a good project to back. The beta has been really good for TotM and light-tactical play. It focuses firstly on audio-video and I've found it to be rock solid with me running games from the Mideast with players in the USA. Something that I struggle with when using other VoIP and VTT tools. I do worry that featuritis will kill it. It is not meant to be a full VTT. I use Foundry for crunchy D&D sessions. I'd use role for most of anything else. Initially I was going to use it to run a Mage: The Ascension 20th Anniversary chronicle. I created custom charactersheet using the Role character sheet viewer and it worked well for the first session. I decided I needed to cut back on my GM responsibilities, so I didn't move forward with the Mage game, but I can see using Role for various one-shots. While I have access to Google Meet, Microsoft Teams, Discord, and Zoom, I like the tight integration of dice rolling, asset sharing, basic battlemap and token features, and charactersheets into a clean interface that it intuitive and isn't as resource intensive as many of the battlemap-focused VTTs. To tie it back to this thread's theme, Role does not support line of sight and lighting. If you are happy with basic battlemaps for encounters, do a lot of TotM, and care more about a solid audio/video experience over lots of map features, you should check out the Role beta. [/QUOTE]
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