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General Tabletop Discussion
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Your Thoughts on LoS, Dynamic Lighting on VTTs
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<blockquote data-quote="turnip_farmer" data-source="post: 8186239" data-attributes="member: 7029365"><p>Interesting to see everyone's different approaches here.</p><p></p><p>Personally, I don't find setting up dynamic lighting in Roll20 to be at all onerous, but I'm going to be doing less of it in future anyway. As a couple of others have mentioned, I find that players dragging tokens around a map leads to disengagement. I was thinking about different sessions the other day, and the most enjoyable dungeon-crawling session I can remember was one where I hadn't prepared a map. The dungeon consisted only of a flowchart and a couple of encounter maps.</p><p></p><p>Now, while stuff like Steel Winds showed looks fantastic, I lack the skills to produce this, and the time and motivation to learn them. Sure, I could find stuff others have produced, but that's deeply unsatisfactory to me.</p><p></p><p>Part of the appeal of rpgs, to me, is that the situations I present are limited only by my imagination. I don't want to limit myself to stuff that others have produced to a sufficient quality.</p><p></p><p>I'm going back to no maps except when a fight breaks out, and those are going to be schematic. To each their own!</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8186239, member: 7029365"] Interesting to see everyone's different approaches here. Personally, I don't find setting up dynamic lighting in Roll20 to be at all onerous, but I'm going to be doing less of it in future anyway. As a couple of others have mentioned, I find that players dragging tokens around a map leads to disengagement. I was thinking about different sessions the other day, and the most enjoyable dungeon-crawling session I can remember was one where I hadn't prepared a map. The dungeon consisted only of a flowchart and a couple of encounter maps. Now, while stuff like Steel Winds showed looks fantastic, I lack the skills to produce this, and the time and motivation to learn them. Sure, I could find stuff others have produced, but that's deeply unsatisfactory to me. Part of the appeal of rpgs, to me, is that the situations I present are limited only by my imagination. I don't want to limit myself to stuff that others have produced to a sufficient quality. I'm going back to no maps except when a fight breaks out, and those are going to be schematic. To each their own! [/QUOTE]
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