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Your thoughts on monsters having six Abilities
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<blockquote data-quote="Bohandas" data-source="post: 8563660" data-attributes="member: 7015707"><p>I think that theoretically everything should have full statistics, so that everything can be handled symmetrically if a situation that would normally call for them comes up. I do acknowledge, however, that in actual play it's likely that not all will be called for. HOWEVER this applies to humanoid NPCs as much as it does to monsters. AND it's important to note that what may be unlikely to come up in one module may come up frequently in another.</p><p></p><p>I do agree about the zombie charisma thing though. That should probably be locked at one.</p><p></p><p>Also, 3e did have some monsters that didn't have a full array of ability scores, and none of them made any sense. None of 3e's rules for non-abilities made any sense. Lack of strength scores for incorporeal creatures ignored the fact that ghost touch items were in the core rules. Lack of consitiution scores for undead was based on a questionable philosophical point and not on any game design consideratio , it actively caused problems from a gamist and simulationist perspective and made no difference at all from a narrativist perspective. Lack of intelligence score had rules attached to it that didn't logically follow from it, like lack of skill points from monster hit dice, despite those being inborn traits. And charisma couldn't be a non-ability, despite the fact that, as noted earlier, it would make at least as much sense for most mindless monsters not to have it as it does for them not to have intelligence scores</p></blockquote><p></p>
[QUOTE="Bohandas, post: 8563660, member: 7015707"] I think that theoretically everything should have full statistics, so that everything can be handled symmetrically if a situation that would normally call for them comes up. I do acknowledge, however, that in actual play it's likely that not all will be called for. HOWEVER this applies to humanoid NPCs as much as it does to monsters. AND it's important to note that what may be unlikely to come up in one module may come up frequently in another. I do agree about the zombie charisma thing though. That should probably be locked at one. Also, 3e did have some monsters that didn't have a full array of ability scores, and none of them made any sense. None of 3e's rules for non-abilities made any sense. Lack of strength scores for incorporeal creatures ignored the fact that ghost touch items were in the core rules. Lack of consitiution scores for undead was based on a questionable philosophical point and not on any game design consideratio , it actively caused problems from a gamist and simulationist perspective and made no difference at all from a narrativist perspective. Lack of intelligence score had rules attached to it that didn't logically follow from it, like lack of skill points from monster hit dice, despite those being inborn traits. And charisma couldn't be a non-ability, despite the fact that, as noted earlier, it would make at least as much sense for most mindless monsters not to have it as it does for them not to have intelligence scores [/QUOTE]
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