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Your thoughts on monsters having six Abilities
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<blockquote data-quote="Bohandas" data-source="post: 8564478" data-attributes="member: 7015707"><p>I get that that was their intent, but HD=level is still a strange leap for them to make though. It makes exactly as much sense (none at all) as if you started with the monster's base attack bonus and determined its HD based on that.</p><p></p><p>It's doubly weird if done for the sake of simulationism because it actively detracts from the game in that regard. It undermines the ability to design creature statistics to match a given concept by needlessly tying things together that have nothing to do with each other.</p><p></p><p>And moreover it doesn't even follow the way player characters are built anyway. None of the core races have any racial traits that depend in any way on that race's other racial traits. If monsters were really built like PCs then hit dice and base attack bonus would be as seperate a thing as dwarf's stonecunning and a dwarf's stability.</p><p></p><p>Instead of building the monsters like the PCs are, where race is independent of character levels, they built the monsters as if each race was a specific NPC with character levels.</p><p></p><p></p><p></p><p>Except that, as said above, they're not. The traits of PC races are all independent of each other. <strong>A monster's racial saving throw bonus is determined by it's HD whereas a Halfling's racial saving throw bonus is independent of HD</strong></p><p></p><p>EDIT:</p><p>Also, none of the PC races get skill points directly from their race the way monsters do, the closest thing is humans getting a bonus to skill points per character level</p></blockquote><p></p>
[QUOTE="Bohandas, post: 8564478, member: 7015707"] I get that that was their intent, but HD=level is still a strange leap for them to make though. It makes exactly as much sense (none at all) as if you started with the monster's base attack bonus and determined its HD based on that. It's doubly weird if done for the sake of simulationism because it actively detracts from the game in that regard. It undermines the ability to design creature statistics to match a given concept by needlessly tying things together that have nothing to do with each other. And moreover it doesn't even follow the way player characters are built anyway. None of the core races have any racial traits that depend in any way on that race's other racial traits. If monsters were really built like PCs then hit dice and base attack bonus would be as seperate a thing as dwarf's stonecunning and a dwarf's stability. Instead of building the monsters like the PCs are, where race is independent of character levels, they built the monsters as if each race was a specific NPC with character levels. Except that, as said above, they're not. The traits of PC races are all independent of each other. [b]A monster's racial saving throw bonus is determined by it's HD whereas a Halfling's racial saving throw bonus is independent of HD[/b] EDIT: Also, none of the PC races get skill points directly from their race the way monsters do, the closest thing is humans getting a bonus to skill points per character level [/QUOTE]
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