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Your thoughts on monsters having six Abilities
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<blockquote data-quote="Willie the Duck" data-source="post: 8564903" data-attributes="member: 6799660"><p>I disagree on the score of one. Having all 'horrible' entities stuck there at the 1 zone (kinda like most animals in most editions being limited to an Int of 1) just makes the number meaningless. This is one of those 'floor' issues that games have when they set the range based on the PCs (similar to the housecat who can kill a TSR-era wizard because there is no damage under 1 hp). Personally I would prefer animals to have a 3-18 intelligence range (just 'raven: Int 12 (animal)' or the like) and similar for monstrous entity charisma (which can we please go the Hero System route and rename the thing 'Presence'?) so we can compare which one is more behavior-changing than the other. </p><p></p><p></p><p></p><p></p><p>It's a 5e-specific question (obviously it can in other systems, as they don't have rules keeping it from happening). 5e has a soft cap of 20 and a hard cap of 30, which makes balancing PC abilities easier as there isn't an open-ended design space with which to work. It runs headlong into the issue that that makes the maximum anything built with stats can have as an encumbrance limit be 30x15=450 lbs, baring additional rules (like 'powerful build') and making monsters that have strength scores need to leap through a bunch of hoops to be reasonable (and in most cases the MM entries don't bother, because apparently the carrying capacity of non-standard draft animals will never come up).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8564903, member: 6799660"] I disagree on the score of one. Having all 'horrible' entities stuck there at the 1 zone (kinda like most animals in most editions being limited to an Int of 1) just makes the number meaningless. This is one of those 'floor' issues that games have when they set the range based on the PCs (similar to the housecat who can kill a TSR-era wizard because there is no damage under 1 hp). Personally I would prefer animals to have a 3-18 intelligence range (just 'raven: Int 12 (animal)' or the like) and similar for monstrous entity charisma (which can we please go the Hero System route and rename the thing 'Presence'?) so we can compare which one is more behavior-changing than the other. It's a 5e-specific question (obviously it can in other systems, as they don't have rules keeping it from happening). 5e has a soft cap of 20 and a hard cap of 30, which makes balancing PC abilities easier as there isn't an open-ended design space with which to work. It runs headlong into the issue that that makes the maximum anything built with stats can have as an encumbrance limit be 30x15=450 lbs, baring additional rules (like 'powerful build') and making monsters that have strength scores need to leap through a bunch of hoops to be reasonable (and in most cases the MM entries don't bother, because apparently the carrying capacity of non-standard draft animals will never come up). [/QUOTE]
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