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Your thoughts on monsters having six Abilities
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<blockquote data-quote="Bohandas" data-source="post: 8565223" data-attributes="member: 7015707"><p>Having it boost attack makes relative sense compared to the other things it's tied to. Since attack rolls in D&D seem to be less about hitting a thing and more about hitting hard enough to damage the thing you've struck (and thus the roll being keyed to strength rather than dexterity) it makes sense that being built like a tank would contribute to that as well. Or, at any rate, it doesn't make any less sense than that plilosophy for attack rolls does to begin with (edit: except as it pertains to ranged attack rolls)</p><p></p><p>It also admittedly makes sense that it would contribute to fortitude saves. (although it doesn't make sense for it to contribute to will saves, and if anything it should detract from reflex saves, since those don't follow the same paradigm)</p></blockquote><p></p>
[QUOTE="Bohandas, post: 8565223, member: 7015707"] Having it boost attack makes relative sense compared to the other things it's tied to. Since attack rolls in D&D seem to be less about hitting a thing and more about hitting hard enough to damage the thing you've struck (and thus the roll being keyed to strength rather than dexterity) it makes sense that being built like a tank would contribute to that as well. Or, at any rate, it doesn't make any less sense than that plilosophy for attack rolls does to begin with (edit: except as it pertains to ranged attack rolls) It also admittedly makes sense that it would contribute to fortitude saves. (although it doesn't make sense for it to contribute to will saves, and if anything it should detract from reflex saves, since those don't follow the same paradigm) [/QUOTE]
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