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<blockquote data-quote="Asisreo" data-source="post: 8157085" data-attributes="member: 7019027"><p>Every ability score matters in a roleplay situation because you're talking to "real" people and not NPC's who respond based on flags. </p><p></p><p>When you have a 20 in strength, you'll be visibly bulky. People will talk to you with a mindset that you're physically strong. This manifests when you ask if they need help. They'll think of things they need that a strong person can handle. </p><p></p><p>This leads into high and low charisma. You don't need to make any checks for an NPC to evaluate that the way you present yourself is charming or off-putting. A noble is going to engage in a conversation with a 20 charisma character much more differently than a 8 charisma character without even accounting for dice rolls. </p><p></p><p></p><p>So, even then, if a player wants to be a face character with 8 charisma, have the NPC's react like this player's character is a bit off. Where an NPC may look at the 20 CHA bard with fluttering eyelids, they look at the 8 CHA wizard like they're a nuisance. "Oh, how may I help you?" Vs "What? What do you need?" </p><p></p><p>A player that roleplays (or describes) how uncharismatic their character is helps tremendously. Maybe they pick their nose mid-conversation or mumble their words and having NPC's react as people would: Looks of disgust or impatiently asking them to speak up. Stuff that do affect the character in a way that is tangible but qualitative rather than quantitative.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8157085, member: 7019027"] Every ability score matters in a roleplay situation because you're talking to "real" people and not NPC's who respond based on flags. When you have a 20 in strength, you'll be visibly bulky. People will talk to you with a mindset that you're physically strong. This manifests when you ask if they need help. They'll think of things they need that a strong person can handle. This leads into high and low charisma. You don't need to make any checks for an NPC to evaluate that the way you present yourself is charming or off-putting. A noble is going to engage in a conversation with a 20 charisma character much more differently than a 8 charisma character without even accounting for dice rolls. So, even then, if a player wants to be a face character with 8 charisma, have the NPC's react like this player's character is a bit off. Where an NPC may look at the 20 CHA bard with fluttering eyelids, they look at the 8 CHA wizard like they're a nuisance. "Oh, how may I help you?" Vs "What? What do you need?" A player that roleplays (or describes) how uncharismatic their character is helps tremendously. Maybe they pick their nose mid-conversation or mumble their words and having NPC's react as people would: Looks of disgust or impatiently asking them to speak up. Stuff that do affect the character in a way that is tangible but qualitative rather than quantitative. [/QUOTE]
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