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Your thoughts on "Social Combat" systems
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<blockquote data-quote="Stormonu" data-source="post: 8157580" data-attributes="member: 52734"><p>I've tried a couple social interaction systems, with varied success. I wouldn't be opposed to a system that was as detailed as D&D's combat system with witty thrusts and repartees, innuendos and insinuations, veiled threats and shouted ultimatums. It would be more appropriate for a political sort of game, where things are resolved by intrigue and backstabbing long before knives are drawn (if ever). Not something that generally fit in typical D&D.</p><p></p><p>In a recent combat in 5E, I had a combat where the PCs were fighting a nemesis PC and her cronies. The group's warlock - who had jilted and betrayed the enemy leader - found himself the focus of her fury. He kept interjecting his actions with attempts to parley and talking her down. His smooth talking had various effects - he was able to focus her attacks away from others, infuriate her and make her careless and so forth, using a variety of Persuasion, Intimidate, Insight and Deception rolls (and RP) to try and keep her off-balance long enough to finally whittle down the remaining opposition and talk her into surrender. It made the combat very interesting and unusual, and I wish I'd had stronger rules where perhaps the skill checks could have directly whittled away (or even bolstered) her resolve in better defined ways. </p><p></p><p>I wouldn't have been opposed to some of it dealing psychic-type damage to represent chipping away at her resolve in fighting or distracting her to set her up for a killing blow. We already have some spells that "magically" inflict some of these sort of things ranging from Vicious Mockery to Dissonant Whispers - I for one wouldn't mind seeing a way to do something like Persuasion/Intimidate/Deception vs. Passive Insight to deal 1d4+Cha modifier psychic damage to a target (or more with abilities or feats). It would mean moving away from the perception of hit point as "meat" and more toward hit points as resolve/opportunity to overcome a foe/obstacle.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8157580, member: 52734"] I've tried a couple social interaction systems, with varied success. I wouldn't be opposed to a system that was as detailed as D&D's combat system with witty thrusts and repartees, innuendos and insinuations, veiled threats and shouted ultimatums. It would be more appropriate for a political sort of game, where things are resolved by intrigue and backstabbing long before knives are drawn (if ever). Not something that generally fit in typical D&D. In a recent combat in 5E, I had a combat where the PCs were fighting a nemesis PC and her cronies. The group's warlock - who had jilted and betrayed the enemy leader - found himself the focus of her fury. He kept interjecting his actions with attempts to parley and talking her down. His smooth talking had various effects - he was able to focus her attacks away from others, infuriate her and make her careless and so forth, using a variety of Persuasion, Intimidate, Insight and Deception rolls (and RP) to try and keep her off-balance long enough to finally whittle down the remaining opposition and talk her into surrender. It made the combat very interesting and unusual, and I wish I'd had stronger rules where perhaps the skill checks could have directly whittled away (or even bolstered) her resolve in better defined ways. I wouldn't have been opposed to some of it dealing psychic-type damage to represent chipping away at her resolve in fighting or distracting her to set her up for a killing blow. We already have some spells that "magically" inflict some of these sort of things ranging from Vicious Mockery to Dissonant Whispers - I for one wouldn't mind seeing a way to do something like Persuasion/Intimidate/Deception vs. Passive Insight to deal 1d4+Cha modifier psychic damage to a target (or more with abilities or feats). It would mean moving away from the perception of hit point as "meat" and more toward hit points as resolve/opportunity to overcome a foe/obstacle. [/QUOTE]
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