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Your thoughts on "Social Combat" systems
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<blockquote data-quote="Azuresun" data-source="post: 8158391" data-attributes="member: 7022312"><p>The principle behind third edition's system is good, though I found the execution to be very clunky.</p><p></p><p>Basically, characters have things that are important to them with three degrees of intensity. To get someone to take a course of action, you need to play on a tie, with the importance of that tie limiting what you can try and compel from them. So you couldn't persuade someone to "join my army and risk your life fighting beastmen" based on their Minor tie of "I like cats", though you could use that to persuade them to look after your cast for a week while you're on holiday. But if you can work in their Defining tie of "I would do anything for my family.", then you can potentially get them to risk their lives for you. And to resist a valid attempt at persuasion, they need to invoke another relevant tie. And then other parts of the system deal with things like discovering someone's ties, or evoking emotions to create temporary ties that you can exploit.</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8158391, member: 7022312"] The principle behind third edition's system is good, though I found the execution to be very clunky. Basically, characters have things that are important to them with three degrees of intensity. To get someone to take a course of action, you need to play on a tie, with the importance of that tie limiting what you can try and compel from them. So you couldn't persuade someone to "join my army and risk your life fighting beastmen" based on their Minor tie of "I like cats", though you could use that to persuade them to look after your cast for a week while you're on holiday. But if you can work in their Defining tie of "I would do anything for my family.", then you can potentially get them to risk their lives for you. And to resist a valid attempt at persuasion, they need to invoke another relevant tie. And then other parts of the system deal with things like discovering someone's ties, or evoking emotions to create temporary ties that you can exploit. [/QUOTE]
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