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Your thoughts on "Social Combat" systems
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<blockquote data-quote="Don Durito" data-source="post: 8159470" data-attributes="member: 6687260"><p>Ok. Here's how it works in the Forbidden Rules (basically option rules like Unearthed Arcana) for Shadow of a Demon Lord - which is similar to D&D 5e.</p><p></p><p>Both sides determine their attitude toward each other. Eg. Helpful, Friendly, Neutral, Unfriendly, Hostile. Characters have a composure score which is the same as their Will Ability Score. This is basically their social hitpoints.</p><p></p><p>It's turn based in exchanges. So one side tries an action and the other side responds with an action of their own like combat. Basically you can try to Befriend, Deceive, Intimidate, Persuade, or Taunt. You can also try to discover the opponents attitude toward you. What you try determines what you have to roll. For example if you are trying to 'deceive' then it's intellect vs your opponents intellect, while 'Persuade' is will vs will. If you succeed you do damage (called Influence) to your opponents compuse score.</p><p></p><p>The roll you make will be influenced by the opponents attitude toward you. For example, if you are trying to befriend a hostile character you take 3 Banes on your roll (roll 3d6 take the worst and subtract it from your D20). However, if you were trying to taunt them you would get 2 boons which makes it much easier.</p><p></p><p>Needless to say you would not use this system for ordinary interactions but more for when you want to turn a social encounter into something of a set piece. This is a simplifed version of the same system from A Song of Ice and Fire as I indicated above. I think it's a neat idea, but it has the big problem in practice to my mind that it resolves everything indepentendly of what the PCs actually say or do - the role-playing becomes just colour and description - and while this works in combat, it doesn't feel appropriate for a social encoutner.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8159470, member: 6687260"] Ok. Here's how it works in the Forbidden Rules (basically option rules like Unearthed Arcana) for Shadow of a Demon Lord - which is similar to D&D 5e. Both sides determine their attitude toward each other. Eg. Helpful, Friendly, Neutral, Unfriendly, Hostile. Characters have a composure score which is the same as their Will Ability Score. This is basically their social hitpoints. It's turn based in exchanges. So one side tries an action and the other side responds with an action of their own like combat. Basically you can try to Befriend, Deceive, Intimidate, Persuade, or Taunt. You can also try to discover the opponents attitude toward you. What you try determines what you have to roll. For example if you are trying to 'deceive' then it's intellect vs your opponents intellect, while 'Persuade' is will vs will. If you succeed you do damage (called Influence) to your opponents compuse score. The roll you make will be influenced by the opponents attitude toward you. For example, if you are trying to befriend a hostile character you take 3 Banes on your roll (roll 3d6 take the worst and subtract it from your D20). However, if you were trying to taunt them you would get 2 boons which makes it much easier. Needless to say you would not use this system for ordinary interactions but more for when you want to turn a social encounter into something of a set piece. This is a simplifed version of the same system from A Song of Ice and Fire as I indicated above. I think it's a neat idea, but it has the big problem in practice to my mind that it resolves everything indepentendly of what the PCs actually say or do - the role-playing becomes just colour and description - and while this works in combat, it doesn't feel appropriate for a social encoutner. [/QUOTE]
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