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<blockquote data-quote="Umbran" data-source="post: 8159943" data-attributes="member: 177"><p>In Fate-based games, Social combat uses the <em>exact same rules</em> as any other combat. In some variants you have separate Stress tracks for them, but in others they are the same track, and you can mix and match.</p><p></p><p>The Attacker narrates how they are attacking, choosing their approach. They roll 4 fate dice ( six-sided dice, marked +1, 0, or -1) generating a number from +4 to -4), and add the score in the skill appropriate to their approach. The defender narrates how they are going to resist, choosing their approach. They roll dice and add skill, just like the attacker. Compare results - if the attacker scores higher, they win, and the difference in their scores is Stress for the defender.</p><p></p><p>If the Defender does not want to take the Stress, or would be Taken Out by that much Stress, they can shift the Stress onto a Consequence.</p><p></p><p>Using Fate Accelerated as an example:</p><p></p><p>Jacques le Pew is facing off against Master Sergeant Harrington Wells in front of the Duke. The Master Sergeant has been a thorn in le Pew's side, but if he can berate the Sergeant in front of superiors, that will get him off le Pew's back.</p><p></p><p>Jacques le Pew: I make a Clever insult against the Sergeant's parentage, to embarrass him. <em> "Sergeant, you mother was a hamster, and your father smelled of elderberries!"</em> Le Pew is quite Clever, and rolls his fate dice and adds 3 to the result. His roll isn't superb, however, and his total result is a 4.</p><p></p><p>MSgt. Wells: I will Forcefully stand up for my mother's reputation to defend. <em>"Sir! I will have you know that my mother is a member of the Queen's Auxilliary Nursing Corps, and her reptutation cannot be tarnished by the likes of you!"</em>. The Sergeant is fairly Forceful, so he rolls his fate dice and adds 2. He gets a very mediocre roll, and only gets a total of 2.</p><p></p><p>The Sergeant finds that le Pew's disdain bites deep. He can either take two Stress, or a Consequence (a minor one, say, "Bruised Ego", which the opponent can use against him in later rounds for a bonus on rolls relating to Wells' ego).</p><p></p><p>Let's say Wells has been chasing le Pew's men around the city all day. He's been in two fistfights, fallen off a rooftop, and run 5 miles through the sewers without a drink of water. He's already nearly full of Stress, and his Consequences are full up. These Stress are too much, he is Taken Out.</p><p></p><p>The GM narrates, "The Duke snickers a bit at le Pew's comment, and casts a withering eye down at Wells' bedraggled condition. '<em>Master Sergeant! The disrespect you are showing to the esteemed Mr. le Pew, and to my court, with your harsh words and shockingly poor hygiene will not be borne. You are DISMISSED. Guards, show the Sergeant out!</em>'" Wells is removed from the scene, completely unable to impact how it unfolds.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8159943, member: 177"] In Fate-based games, Social combat uses the [I]exact same rules[/I] as any other combat. In some variants you have separate Stress tracks for them, but in others they are the same track, and you can mix and match. The Attacker narrates how they are attacking, choosing their approach. They roll 4 fate dice ( six-sided dice, marked +1, 0, or -1) generating a number from +4 to -4), and add the score in the skill appropriate to their approach. The defender narrates how they are going to resist, choosing their approach. They roll dice and add skill, just like the attacker. Compare results - if the attacker scores higher, they win, and the difference in their scores is Stress for the defender. If the Defender does not want to take the Stress, or would be Taken Out by that much Stress, they can shift the Stress onto a Consequence. Using Fate Accelerated as an example: Jacques le Pew is facing off against Master Sergeant Harrington Wells in front of the Duke. The Master Sergeant has been a thorn in le Pew's side, but if he can berate the Sergeant in front of superiors, that will get him off le Pew's back. Jacques le Pew: I make a Clever insult against the Sergeant's parentage, to embarrass him. [I] "Sergeant, you mother was a hamster, and your father smelled of elderberries!"[/I] Le Pew is quite Clever, and rolls his fate dice and adds 3 to the result. His roll isn't superb, however, and his total result is a 4. MSgt. Wells: I will Forcefully stand up for my mother's reputation to defend. [I]"Sir! I will have you know that my mother is a member of the Queen's Auxilliary Nursing Corps, and her reptutation cannot be tarnished by the likes of you!"[/I]. The Sergeant is fairly Forceful, so he rolls his fate dice and adds 2. He gets a very mediocre roll, and only gets a total of 2. The Sergeant finds that le Pew's disdain bites deep. He can either take two Stress, or a Consequence (a minor one, say, "Bruised Ego", which the opponent can use against him in later rounds for a bonus on rolls relating to Wells' ego). Let's say Wells has been chasing le Pew's men around the city all day. He's been in two fistfights, fallen off a rooftop, and run 5 miles through the sewers without a drink of water. He's already nearly full of Stress, and his Consequences are full up. These Stress are too much, he is Taken Out. The GM narrates, "The Duke snickers a bit at le Pew's comment, and casts a withering eye down at Wells' bedraggled condition. '[I]Master Sergeant! The disrespect you are showing to the esteemed Mr. le Pew, and to my court, with your harsh words and shockingly poor hygiene will not be borne. You are DISMISSED. Guards, show the Sergeant out![/I]'" Wells is removed from the scene, completely unable to impact how it unfolds. [/QUOTE]
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