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<blockquote data-quote="zarionofarabel" data-source="post: 8159998" data-attributes="member: 7026405"><p>Only in that the player has already agreed to allow their PC to be permanently removed from affecting the narrative. If the player agrees to allow their PC to be convinced of something because the rules say they are, then there is no difference.</p><p></p><p>I disagree. The player can easily refuse to have their PC be frightened. They can just as easily allow their PC to be convinced of something.</p><p></p><p>What reasons are those? If it's because players don't like to be told how their character is thinking or feeling, then what happens if a PC is charmed, or frightened, by a magic spell? Or do those spells only work on NPCs?</p><p></p><p>I disagree. It all comes down to what the players are willing to agree with and what rules are able to enforce. It's just as easy for a player to say that their character took no damage from an attack as it is for them to say that their character is not convinced by an NPC's argument. If the players agree that the rules allow their PC to take damage from an attack, they can also agree to allow their PC to be convinced by an NPC's argument. It's all up to the players what they agree to allow the rules to do. I own several systems where the rules say PCs can be convinced of something by the mechanics of the game, players of those games simply agree that they will abide by those rules and everything works fine. I also have a couple systems where the PCs cannot be killed by the mechanics of the game, so unless I'm a jerk GM who breaks the rules, PCs cannot be killed.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8159998, member: 7026405"] Only in that the player has already agreed to allow their PC to be permanently removed from affecting the narrative. If the player agrees to allow their PC to be convinced of something because the rules say they are, then there is no difference. I disagree. The player can easily refuse to have their PC be frightened. They can just as easily allow their PC to be convinced of something. What reasons are those? If it's because players don't like to be told how their character is thinking or feeling, then what happens if a PC is charmed, or frightened, by a magic spell? Or do those spells only work on NPCs? I disagree. It all comes down to what the players are willing to agree with and what rules are able to enforce. It's just as easy for a player to say that their character took no damage from an attack as it is for them to say that their character is not convinced by an NPC's argument. If the players agree that the rules allow their PC to take damage from an attack, they can also agree to allow their PC to be convinced by an NPC's argument. It's all up to the players what they agree to allow the rules to do. I own several systems where the rules say PCs can be convinced of something by the mechanics of the game, players of those games simply agree that they will abide by those rules and everything works fine. I also have a couple systems where the PCs cannot be killed by the mechanics of the game, so unless I'm a jerk GM who breaks the rules, PCs cannot be killed. [/QUOTE]
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