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Your thoughts on "Social Combat" systems
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<blockquote data-quote="Asisreo" data-source="post: 8160582" data-attributes="member: 7019027"><p>I think NPC's shouldn't ever have their persuading/convincing/deceiving conversations under any dice roll ever. The reason is because it isn't ever up to random chance whether a character trusts, believes, or understands the NPC's words. </p><p></p><p>Dice rolls are for uncertainties and randomness. We are uncertain whether a character hits another effectively when we make an attack roll, that's why its there. However, we do not make characters roll to walk every foot because we are certain they can do so. Obviously all players want to avoid harmful effects, so when a mage casts fireball on your PC your question to the DM is "Can I dodge?" Well, the DM knows some attacks should land but he doesn't know how often and how hard. Therefore he rolls dice. </p><p></p><p>A conversation with a PC doesn't have this uncertainty. The player can almost always decide whether he trusts an NPC. Sometimes they don't, though, which calls for a Wisdom/Insight check. </p><p></p><p>This check is for players who are asking the DM for more clarity. It doesn't have to be a contest but it very well might if the NPC is trying to deceive. However, insight <strong>does not</strong> tell you whether your character believes the NPC. It tells the player the impression the NPC gives off, to make a more informed choice. </p><p></p><p>If the NPC wins, they give off a trustworthy vibe. If they lose, something feels off. This will obviously tip the player's choice one way or the other but they can still choose to ignore their own "gut feelings" to be more rational or paranoid.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8160582, member: 7019027"] I think NPC's shouldn't ever have their persuading/convincing/deceiving conversations under any dice roll ever. The reason is because it isn't ever up to random chance whether a character trusts, believes, or understands the NPC's words. Dice rolls are for uncertainties and randomness. We are uncertain whether a character hits another effectively when we make an attack roll, that's why its there. However, we do not make characters roll to walk every foot because we are certain they can do so. Obviously all players want to avoid harmful effects, so when a mage casts fireball on your PC your question to the DM is "Can I dodge?" Well, the DM knows some attacks should land but he doesn't know how often and how hard. Therefore he rolls dice. A conversation with a PC doesn't have this uncertainty. The player can almost always decide whether he trusts an NPC. Sometimes they don't, though, which calls for a Wisdom/Insight check. This check is for players who are asking the DM for more clarity. It doesn't have to be a contest but it very well might if the NPC is trying to deceive. However, insight [B]does not[/B] tell you whether your character believes the NPC. It tells the player the impression the NPC gives off, to make a more informed choice. If the NPC wins, they give off a trustworthy vibe. If they lose, something feels off. This will obviously tip the player's choice one way or the other but they can still choose to ignore their own "gut feelings" to be more rational or paranoid. [/QUOTE]
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