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Your thoughts on "Social Combat" systems
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<blockquote data-quote="zarionofarabel" data-source="post: 8160862" data-attributes="member: 7026405"><p>I have never asserted that 5e does or doesn't do anything. This thread is also in the D&D general category so I wasn't assuming that we were discussing 5e exclusively. Personally I don't play 5e, and have no interest in doing so. Thus far I have simply been arguing as to what "social combat" systems can and can't do.</p><p></p><p>Both having control over a PC's beliefs and having control over their death is the player being able to alter the narrative. A PC death results in the player being forced in to a certain course of action. A PC being forced to change a belief because they lost a "social combat" is the player being forced in to a certain course of action. To me, these things are the same thing, a player being forced by the rules to take a certain course of action. I have no problem with either my PC dying or my PC's beliefs being changed by a "social combat" loss of that's what the rules say can happen. I enjoy systems that force my PC to change how they feel about something as exigent factors in real life influence how I feel about things even if that's not how I want to feel. That's life! I also realize that lots of players take exception to that idea and wouldn't want to use a system that has rules for such things. We all like different things, it's the spice of life!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8160862, member: 7026405"] I have never asserted that 5e does or doesn't do anything. This thread is also in the D&D general category so I wasn't assuming that we were discussing 5e exclusively. Personally I don't play 5e, and have no interest in doing so. Thus far I have simply been arguing as to what "social combat" systems can and can't do. Both having control over a PC's beliefs and having control over their death is the player being able to alter the narrative. A PC death results in the player being forced in to a certain course of action. A PC being forced to change a belief because they lost a "social combat" is the player being forced in to a certain course of action. To me, these things are the same thing, a player being forced by the rules to take a certain course of action. I have no problem with either my PC dying or my PC's beliefs being changed by a "social combat" loss of that's what the rules say can happen. I enjoy systems that force my PC to change how they feel about something as exigent factors in real life influence how I feel about things even if that's not how I want to feel. That's life! I also realize that lots of players take exception to that idea and wouldn't want to use a system that has rules for such things. We all like different things, it's the spice of life! [/QUOTE]
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