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General Tabletop Discussion
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Your thoughts on the 4E bard and other classes?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5103551" data-attributes="member: 82106"><p>I'd pretty much agree with Turtlejay's assessment.</p><p></p><p>Warlocks are often considered sub-par strikers by many groups, but we like ours well and if built right and given the right equipment they are a fun class to play and can both do decent damage and provide a good amount of single target control.</p><p></p><p>As TJ says, playing a wizard as a striker will almost always lead to disappointment. The sorcerer is a LOT better at that, being dedicated to that role. If built right wizards are awesome but getting a good build can take some experimentation. Definitely an asset to any party though purely for the utility.</p><p></p><p>Invokers are what wizards would like to be in the absolute control department. Weaker daily powers but they have probably the best at-wills in the game and if you take the right feats and PP you can do really serious amounts of wide area auto-damage all over the board. Minions might as well not exist.</p><p></p><p>Barbarian is scary when he can get all ragey and charging left and right. Otherwise he's solid but not outstanding. With the right build can take a lot of punishment for a striker and can have some outrageously high defenses. If it moves, run up to it, run over it, bash it to death, watch the damage pile up. If it flies, drops conditions on you, or is where you can't charge then cry.</p><p></p><p>Warlords can actually be quite amazing. It may take a bit to get used to the high value of their tactical movement abilities. Healing isn't their main emphasis but they can be built to do it well enough to carry that function alone. It does help to have good MBAs and RBAs. Its a class that will grow on you if you play it and a lot of experienced groups will swear by this class.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5103551, member: 82106"] I'd pretty much agree with Turtlejay's assessment. Warlocks are often considered sub-par strikers by many groups, but we like ours well and if built right and given the right equipment they are a fun class to play and can both do decent damage and provide a good amount of single target control. As TJ says, playing a wizard as a striker will almost always lead to disappointment. The sorcerer is a LOT better at that, being dedicated to that role. If built right wizards are awesome but getting a good build can take some experimentation. Definitely an asset to any party though purely for the utility. Invokers are what wizards would like to be in the absolute control department. Weaker daily powers but they have probably the best at-wills in the game and if you take the right feats and PP you can do really serious amounts of wide area auto-damage all over the board. Minions might as well not exist. Barbarian is scary when he can get all ragey and charging left and right. Otherwise he's solid but not outstanding. With the right build can take a lot of punishment for a striker and can have some outrageously high defenses. If it moves, run up to it, run over it, bash it to death, watch the damage pile up. If it flies, drops conditions on you, or is where you can't charge then cry. Warlords can actually be quite amazing. It may take a bit to get used to the high value of their tactical movement abilities. Healing isn't their main emphasis but they can be built to do it well enough to carry that function alone. It does help to have good MBAs and RBAs. Its a class that will grow on you if you play it and a lot of experienced groups will swear by this class. [/QUOTE]
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