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Your thoughts on the 4E bard and other classes?
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<blockquote data-quote="babinro" data-source="post: 5103705" data-attributes="member: 67482"><p>Having played early level Bow Cunning Bard I must say I'm surprised by the class. </p><p>The multiclass options aside, I wasn't too crazy about the class in and of itself until I tried it out. As Artoomis said, you pretty much always have something to do.</p><p></p><p>Firemetal Shot makes my bard a psudo striker for one round as the party focus fires for big damage. The at-wills are very fun and highly flexible. Jinx Shot is funny with high AC defenders and setup the Rogue nicely.</p><p></p><p>The healing option to slide 1 doesn't seem good on paper, but proves to have a lot of potential combo's based on party composition. Use the heal/slide to move melee PC's away from prone/immobile/restrained enemies. Or simply use it setup a flank. It's become my second favorite heal next to cleric despite the lack of healing it provides. </p><p></p><p>As for the other classes you've not yet tried. I highly encourage you to try the Wizard as a controller rather than striker. It really excels at controlling the battlefield more than any other class I've played. The wizard controller has the ability to turn things around quickly and is great for tactical players.</p><p></p><p>The Avenger is very fun to play because it almost never misses. It has a unique style of play making it very different from other strikers. This is a good thing, though I could easily see players who like 'strikers' to find this particular take on it to be lacking.</p></blockquote><p></p>
[QUOTE="babinro, post: 5103705, member: 67482"] Having played early level Bow Cunning Bard I must say I'm surprised by the class. The multiclass options aside, I wasn't too crazy about the class in and of itself until I tried it out. As Artoomis said, you pretty much always have something to do. Firemetal Shot makes my bard a psudo striker for one round as the party focus fires for big damage. The at-wills are very fun and highly flexible. Jinx Shot is funny with high AC defenders and setup the Rogue nicely. The healing option to slide 1 doesn't seem good on paper, but proves to have a lot of potential combo's based on party composition. Use the heal/slide to move melee PC's away from prone/immobile/restrained enemies. Or simply use it setup a flank. It's become my second favorite heal next to cleric despite the lack of healing it provides. As for the other classes you've not yet tried. I highly encourage you to try the Wizard as a controller rather than striker. It really excels at controlling the battlefield more than any other class I've played. The wizard controller has the ability to turn things around quickly and is great for tactical players. The Avenger is very fun to play because it almost never misses. It has a unique style of play making it very different from other strikers. This is a good thing, though I could easily see players who like 'strikers' to find this particular take on it to be lacking. [/QUOTE]
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