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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Your thoughts on the 4E bard and other classes?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5104182" data-attributes="member: 82106"><p>Overall I think what you'll find in the end is that the 4e classes are SO well balanced that there is no real danger of picking one up and finding it to be underpowered at all. Its possible to build a somewhat anemic character if you really try, but not all that easy and the most basic aspects of optimization are intended to be pretty obvious, so you aren't likely to accidentally build something that isn't reasonably good.</p><p></p><p>So really choose based on color and party overall composition and don't worry about someone ending up with the 'lemon' class. Worst case you can allow a refresh in a couple levels for people to switch class features and tweak things around. Its a good practice to follow when playing something new. Beyond that chances are standard retraining will take care of any 'oops I don't like this power' kinds of things.</p><p></p><p>Once you've played a bit you'll also find that there are plenty of little rules you can safely bend for the sake of getting the character you want. 4e tends not to have arbitrary restrictions like "magic users can't use swords" but like any system there are limitations in there that don't make sense for every group or seem to be pretty much just limitations on the designers vision (like swordmages can only use swords, no real mechanical reason for that at all that anyone has found).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5104182, member: 82106"] Overall I think what you'll find in the end is that the 4e classes are SO well balanced that there is no real danger of picking one up and finding it to be underpowered at all. Its possible to build a somewhat anemic character if you really try, but not all that easy and the most basic aspects of optimization are intended to be pretty obvious, so you aren't likely to accidentally build something that isn't reasonably good. So really choose based on color and party overall composition and don't worry about someone ending up with the 'lemon' class. Worst case you can allow a refresh in a couple levels for people to switch class features and tweak things around. Its a good practice to follow when playing something new. Beyond that chances are standard retraining will take care of any 'oops I don't like this power' kinds of things. Once you've played a bit you'll also find that there are plenty of little rules you can safely bend for the sake of getting the character you want. 4e tends not to have arbitrary restrictions like "magic users can't use swords" but like any system there are limitations in there that don't make sense for every group or seem to be pretty much just limitations on the designers vision (like swordmages can only use swords, no real mechanical reason for that at all that anyone has found). [/QUOTE]
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General Tabletop Discussion
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Your thoughts on the 4E bard and other classes?
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