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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Your thoughts on the 4E bard and other classes?
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5107389" data-attributes="member: 81104"><p>An important thing to remember is that your groups gut checks DO matter. After all, you're trying to figure out what each member of your group likes.</p><p></p><p>So, really, so long as each player chooses a class that they like the play of, so long as they engage in a mediocum of optimisation, they should be fine. 4e is really flexible like that - gone are the days when every party needed a cleric. Now, you don't even need every role - for example, all striker parties work, but are just more swingy.</p><p></p><p>I mean, we seriously deep in YMMV territory. </p><p></p><p>Take for example the comments in the thread. From your experience, and those of other posters, they seem to enjoy the warlock. When I tried one (from levels 1-4, I think), I <em>hated </em>it. I played Star Pact, which is likely a large part of the problem - I loved the background and feel to it (which worked really well with my character), its just the mechanics I found bone-grindingly painful.</p><p></p><p>Then when PH2 came out, my DM let me rebuild my character as a sorceror (she was a 3.5 sorceror, "converted" to a 4e warlock when we switched editions, as at that time there was no sorceror). And you know what - I love my character again, and every level she goes up I love her more as she gets to do more and more crazy things (Thunder leap and Sparkform are SO much fun). So, for me, the options the sorceror gives me fit right up my ally, while those of the warlock did not.</p><p></p><p>Similarly, the warlord. Haven't played one, but have one in the group I run. He's loads of fun, dishing out attacks and bonuses left, right and center. However, that's not everyone's cup of tea - there were a lot of posts here in early 4e asking if the warlord sucked, and in most of them it was just a case of the playstyle not matching what the poster enjoyed.</p><p></p><p>In other words, I don't think this thread is really necessary. I don't mean that in a negative or condesending way, but rather in the sense that your players should just grab whatever class they like the feel and mechanics for the best, and the internet be damned.</p><p></p><p>One other thing to keep in mind is that sometimes it takes a while for a character to grow into a spot where its at its most enjoyable. Often the first few levels can be a bit dry, what with only 1 or 2 powers to use after which its just spamming at wills. I know that the stuff I love most about my sorceror didn't start happening until quite recently - though I did get to skip the low option levels by trying the Warlock first. That said, as my attempt with the Warlock shows, time doesn't always improve the experience.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5107389, member: 81104"] An important thing to remember is that your groups gut checks DO matter. After all, you're trying to figure out what each member of your group likes. So, really, so long as each player chooses a class that they like the play of, so long as they engage in a mediocum of optimisation, they should be fine. 4e is really flexible like that - gone are the days when every party needed a cleric. Now, you don't even need every role - for example, all striker parties work, but are just more swingy. I mean, we seriously deep in YMMV territory. Take for example the comments in the thread. From your experience, and those of other posters, they seem to enjoy the warlock. When I tried one (from levels 1-4, I think), I [I]hated [/I]it. I played Star Pact, which is likely a large part of the problem - I loved the background and feel to it (which worked really well with my character), its just the mechanics I found bone-grindingly painful. Then when PH2 came out, my DM let me rebuild my character as a sorceror (she was a 3.5 sorceror, "converted" to a 4e warlock when we switched editions, as at that time there was no sorceror). And you know what - I love my character again, and every level she goes up I love her more as she gets to do more and more crazy things (Thunder leap and Sparkform are SO much fun). So, for me, the options the sorceror gives me fit right up my ally, while those of the warlock did not. Similarly, the warlord. Haven't played one, but have one in the group I run. He's loads of fun, dishing out attacks and bonuses left, right and center. However, that's not everyone's cup of tea - there were a lot of posts here in early 4e asking if the warlord sucked, and in most of them it was just a case of the playstyle not matching what the poster enjoyed. In other words, I don't think this thread is really necessary. I don't mean that in a negative or condesending way, but rather in the sense that your players should just grab whatever class they like the feel and mechanics for the best, and the internet be damned. One other thing to keep in mind is that sometimes it takes a while for a character to grow into a spot where its at its most enjoyable. Often the first few levels can be a bit dry, what with only 1 or 2 powers to use after which its just spamming at wills. I know that the stuff I love most about my sorceror didn't start happening until quite recently - though I did get to skip the low option levels by trying the Warlock first. That said, as my attempt with the Warlock shows, time doesn't always improve the experience. [/QUOTE]
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